ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Los Angeles-based artist Adam Ferriss — whose work focuses on “RGB Tricolor separation process and pixel sorting algorithms as procedural mechanisms to initiate iterative changes in light and pixel structure” — talks about interrupting his computer’s daydreams.
I don’t keep an actual notebook but I do log a good amount of screenshots, mostly captures from rejected program output or odd glitches that the computer sometimes conjures from it’s memory.
Sometimes when I’m building a program that uses the graphics card the computer will display the first frame as a bunch of glitchy gunk it was previously displaying before the app launched, and then if you make any changes or draw into the app the glitch disappears.
Frequently, the moments where this happens are so fleeting that I just jam on the apple+shift+3 to quickly record whatever is on screen.
It’s kind of like interrupting your computer’s daydreams and simultaneously ordering it to write them down. Since we’re working together, I want to catalogue whatever passing thoughts the machine has floating around.
I’ve been writing a script to provoke the computer into showing me more of it’s little preoccupations, and then shift them into something else.
I borrowed a noise function I found online, coupled it with a texture coordinate manipulation shader made by Andrew Benson, and threw in a little bit of feedback for spice.
ADAM FERRISS: GPU DAYDREAMS PT.1
ADAM FERRISS: GPU DAYDREAMS PT.2
Previous Artist’s Notebook selects:
Artist’s Notebook: Andrea Crespo
Artist’s Notebook: Tristan Perich
Artist’s Notebook: Mattie Hillock
Artist’s Notebook: Daniel Temkin
Artist’s Notebook: Rick Silva
Artist’s Notebook: Nicolas Sassoon
Artist’s Notebook: A. Bill Miller