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February 19, 2015 Michael Rougeau

ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Michael Frei and Mario von Rickenbach about Plug & Play, a short game based on a shorter film. When I asked Swiss artist Michael Frei […]

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February 5, 2015 Michael Rougeau

ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Colton Spross and AJ Kolenc of Atlanta studio The Stork Burnt Down about Höme Improvisåtion, a very short game that’s way better than it sounds. […]

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January 22, 2015 Michael Rougeau

ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Adrian Moore and Ollie Browne of Australian studio Loveshack Entertainment about Framed, a game in which you rearrange comic book panels to control the action. […]

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January 8, 2015 Michael Rougeau

ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Lucas Johnson, Claris Cyarron and ceMelusine of Silverstring Media about Glitchhikers, a game about “the kinds of things you end up thinking about when you’re […]

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December 18, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Robert Yang about Intimate, Infinite, a three-pronged exploration of the infinite and the inevitable. Robert Yang has been a fan of Argentine short story writer […]

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December 4, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Porpentine about With Those We Love Alive, a text-based browser game about love, power and an alien empress. With Those We Love Alive opens on […]

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November 13, 2014 Michael Rougeau

Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, ANIMAL spoke with Anna Anthropy about Star Court, a sci-fi text adventure with countless branching paths. There was a time when text adventures were the most popular kind of video […]

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October 30, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Hamish Todd about Music of the Spheres, a game inspired by Islamic art and viruses, which have only one thing in common: math. “I don’t […]

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October 16, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Matt Gilgenbach of Infinitap Games about Neverending Nightmares, a game that conveys the horrors of one developer’s struggles with mental illness. Depression is becoming a […]

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October 2, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with David Board of Stage 2 Studios about Lifeless Planet, a game that draws equally from Mario and The Twilight Zone. David Board watched a lot of pulpy, […]

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