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11.14.13 Andy Cush

Because 1993’s Super Mario Bros. film starring Bob Hoskins and John Leguizamo didn’t inject nearly enough gritty urban realism into the iconic Nintendo franchise, here’s The Four Players, a series of YouTube shorts from screenwriter Evan Daughtery that reimagines Mario and Luigi as seasoned travelers through the seedy underbelly of what seems like New York City. The first installment, […]

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10.31.13 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Andreas Wangler from Swedish indie studio Might & Delight about Shelter, a short but emotional game about a mother badger protecting her cubs from […]

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10.17.13 Michael Rougeau

Years of being told that video games are a lesser art form has made many gamers unduly defensive, particularly when they feel games are being blamed for things that are out of their control. So naturally the response isn’t super positive when PETA’s crosshairs settle on video games. Not that People for the Ethical Treatment […]

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10.10.13 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Nicolò Tedeschi and Pietro Riva from Italian indie studio Santa Ragione about MirrorMoon EP, a dreamy PC game in which players navigate alien planets using reflective […]

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10.09.13 Andy Cush

You’re welcome in advance. FullScreenMario is an HTML5 remake of the original Super Mario Bros. game. Not only does it let you play through all of the original levels, but there’s a random level generator, and a tool to let you design your own. That’s the hellish landscape I designed above. Poor Mario. First seen […]

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09.26.13 Michael Rougeau

ANIMAL’s Game Plan feature asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke to independent developer Neven Mrgan about Blackbar, an indie iOS game in which players fill in the blanks of communications censored by an overbearing government. Blackbar is not a deceptively […]

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09.12.13 Michael Rougeau

ANIMAL’s new feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke to Steve Gaynor of The Fullbright Company about Gone Home, an indie PC game that’s earned nearly universal acclaim for its nuanced storytelling and atmosphere. It’s […]

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08.28.13 Andy Cush

In AdverturOS, a forthcoming game currently funding on Indiegogo, you literally play through your own hard drive. What does that mean? Folders become rooms, files become treasures, enemies, and other non-player characters. The further you play through the game, the deeper you travel into your drive’s file tree structure. That is to say, level one will be […]

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08.22.13 Michael Rougeau

Edward Snowden: traitor to his country, true American hero, or video game protagonist? Pick two out of three. The man who blew the whistle on the NSA is no longer holed up in a Russian airport terminal, washing his hair in the sinks of public restrooms with travel-sized bottles of shampoo. Now he’s the star […]

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08.08.13 Andy Cush

This should be fun: Pixelate, an art-piece-cum-arcade game that’s billed as a “showdown to see who can eat the most food in the correct order” by its creators. Not virtual food, though–real food like bananas, kiwis and strawberries, really ingested by the players. How does it work? Foods have particular electrical resistances, so using a specially designed fork […]

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