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From what I can tell, Nick Marino is the Italian-American equivalent of James Smith. I’m a comic book writer based out of Long Beach, CA, but I guess because my email address is nickmarino@gmail.com, I’m constantly receiving messages meant for other Nick Marinos: A DJ from Baltimore, a Florida businessman, a guy in North Carolina […]

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ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Matt Gilgenbach of Infinitap Games about Neverending Nightmares, a game that conveys the horrors of one developer’s struggles with mental illness. Depression is becoming a […]

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ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with David Board of Stage 2 Studios about Lifeless Planet, a game that draws equally from Mario and The Twilight Zone. David Board watched a lot of pulpy, […]

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ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Ubisoft Montpellier’s Paul Tumelaire and Yoan Fanise about Valiant Hearts: The Great War, an honest game about World War I. Valiant Hearts: The Great […]

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ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Ziba Scott of Popcannibal about Elegy for a Dead World, a game in which players concoct their own stories about long-gone civilizations. Ziba Scott’s […]

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ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with David OReilly about Mountain, a game in which you watch nature express itself. If god exists, he or she doesn’t give a shit about you […]

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ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Michael Molinari of Studio Bean about Choice Chamber, a game that gets broadcast online to live viewers who can influence events. Not every game […]

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ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Henry Smith of Sleeping Beast Games about Spaceteam, an iOS game in which friends cooperate with one another to operate a ludicrous spacecraft. Too […]

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“I sort of avoid the A-word. I’ve come to the decision that having fun can be a political act. I actually consider what I do as more in the vein of comedy. No one has to justify jokes,” Jason Eppink tells ANIMAL, seated in the kitchen of the Queens art collective the Flux Factory, avoiding […]

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Emma Kohlmann’s art is an abstract, hyper-sexualized version of Raymond Pettibon. Like Pettibon, she is very much connected to the current punk scene; she has done work for Thurston Moore/John Moloney, HOAX and Natural Law. Unlike Pettibon, she is a strong, young 2014 woman, and her work exhibits sexual taboos of a more consensual nature, as […]

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