X
01.08.14 Marina Galperina

Artist Ben Grosser’s Computers Watching Movies shows what “a computational system sees” when it watches films. Presented as a series of temporal sketches and videos, Grosser tracks the system’s “eye” movement to propose a contrast between our human “culturally-developed ways of looking” and computational watching. It was pretty fascinating seeing the lines appear, tracking a trail from across […]

Read More…

11.01.13 Andy Cush

“Rock, Paper, Scissors” is ostensibly a perfectly fair game of chance. Each player picks from one of three choices with no knowledge of their opponent’s move, and the results of those two completely blind decisions dictate the winner. As anyone who’s actually played knows, however, that’s rarely the way it feels: you’re always trying to […]

Read More…

09.12.13 Andy Cush

Generating Utopia, by German developer Stefan Wagner, takes Foursquare location data as input, then maps your most-visited (or most-broadcasted, to be precise) locations onto the topography of an area. It’s a bit like these topographical maps of NYC’s wealth, but way prettier and with money swapped out for total oversharing. Wagner had this to say about […]

Read More…

08.08.13 Andy Cush

This should be fun: Pixelate, an art-piece-cum-arcade game that’s billed as a “showdown to see who can eat the most food in the correct order” by its creators. Not virtual food, though–real food like bananas, kiwis and strawberries, really ingested by the players. How does it work? Foods have particular electrical resistances, so using a specially designed fork […]

Read More…

08.07.13 Andy Cush

Here’s a pragmatic-ish application for esoteric tech art techniques: À LOUER/FOR RENT, by self-described “inventor of useless things” Niklas Roy. The piece, created for Éspace [IM] Média, a Canadian media art festival, features an “Á Louer” (yes, that’s “For Rent” to you) sign installed in an abandoned-looking storefront. Whenever a pedestrian walked by, the sign would follow them, […]

Read More…

03.22.13 Marina Galperina

Ryoji Ikeda’s newest stunning project superposition combines his classic hypnotic, pulsating, pure data visualisations with a live, interactive element. Watch as “operators” interrupt his scrolling code and calibrating sine waves with projections of them live-punch-filling vintage forms, surveying heat maps of mysterious geology and solving crossword puzzles. superposition is a project about the way we understand the reality of nature on […]

Read More…

03.13.13 Marina Galperina

“I wanted to create a game that touched infinity,” Jonathan Minard explains. We’re in the dark lower level of 319 Scholes at the opening Art Hack Day: God Mode. To his right, bio-glitch artists in lab-coats explain How to be Anonymous in the Age of the DNA Surveillance. Behind him, visitors wave their arms, commanding mountains to morph […]

Read More…

01.30.13 Andy Cush

Here’s one of the more awesomely infuriating apps you’ll ever see advertised: Moritz Greiner-Petter’s Tick, which commands your computer’s pointer to do loop-de-loops even when you’re moving your mouse in a straight line. According to Grenier-Petter, the idea is to get people taking stock of the programming that defines much of the ways we live […]

Read More…

01.25.13 Marina Galperina

Artist Heather Dewey-Hagborg GOT YOUR FACE! No, really. Remember that strand of hair you left on in the bathroom stall, that piece of gum you dropped in a bodega, the cigarette butt you chucked on the side of the street? Yoink. With the help of the community biolab at Genspace in Brooklyn, Dewey-Hagborg build a 3D modeling software that analyzing the […]

Read More…

01.07.13 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original idea sketch next to a finished piece. This week, artist Evan Roth shares a computer sketch of the renowned project EyeWriter which allowed graffiti writer TEMPTONE — almost completely paralyzed by amyotrophic lateral sclerosis — to create graffiti using only his tracked eye movement and project it on buildings miles away. […]

Read More…