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ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Lucie Viatgé, Tom Victor and Titouan Millet of the Klondike Collective about Naut, a trippy game made in two days. These days, it’s not unusual […]

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If you’re interested in gaming, art and coding but find most tech conferences to be too expensive, intimidating or unwelcoming, then FACETS might be the enrichment opportunity you’ve been waiting for. The idea for the FACETS, an “un-conference” in Brooklyn that will feature artists like Ramsey Nasser and Addie Wagenknecht, prioritizes women, people of color, […]

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ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with James Beech of Neon Serpent LLC about Ultraworld, the story of an artificial intelligence paralyzed by uncertainty. Lots of video games break the fourth wall, […]

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Over 2,000 spaceships, including dozens over a kilometer long, with powerful weapons that can annihilate smaller ships in a single shot, are raining fire down on the few remaining defenders of the Ticonderoga, a space station that orbits a barren planet called ZXB-VC II. This all takes place in EVE Online, the popular space themed […]

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ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Greg Heffernan, a.k.a. Cosmo D, about Off-Peak, a curated glimpse into one artist’s mind. Greg Heffernan is, first and foremost, a musician. He performs and […]

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ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Vincent Morisset of Montreal studio AATOAA and Hugues Sweeney of the National Film Board of Canada about Way to Go, a game that suggests you […]

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ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Jesse Ringrose and Jason Ennis of Vancouver studio RAC7 about Dark Echo, a game that’s as minimalistic as possible. Kids growing up together talk a […]

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For Russian artist Wassily Kandinsky, every color had a specific sound. So one must wonder how the abstract painter would react to this animated version of his 1932 painting “Decisive Pink.” Created by two Carnegie Mellon University students, Nivetha Kannan and Sarah Kwan, the animation turns Kandinsky’s oil painting into a multi-dimensional art space in […]

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ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Adrian Moore and Ollie Browne of Australian studio Loveshack Entertainment about Framed, a game in which you rearrange comic book panels to control the action. […]

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If the idea of Artificial Intelligence becoming autonomous and learning to kill is scary to you, try being afraid when when the A.I. looks like Nintendo’s beloved Super Mario. Researchers at Germany’s University of Tuebingen have been working on an A.I. program that responds to voice commands, has an approximation of emotional states, learns from experience and […]

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