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October 16, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Matt Gilgenbach of Infinitap Games about Neverending Nightmares, a game that conveys the horrors of one developer’s struggles with mental illness. Depression is becoming a […]

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October 14, 2014 Marina Galperina

Swedish artist Martin Olsson splits, spins and moshes digital, 3D structures to create mirrored images. It’s hypnotic And really sharp. Feels like you could get your eyes punctured looking at them. But you can’t stop. Check out his video blipp below and more work here. (GIFs: Prosthetic Knowledge) […]

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October 2, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with David Board of Stage 2 Studios about Lifeless Planet, a game that draws equally from Mario and The Twilight Zone. David Board watched a lot of pulpy, […]

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September 18, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Jane Friedhoff about Slam City Oracles, a colorful game with a strong message. Being a woman is hard, but “being a woman in game […]

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September 10, 2014 Sophie Weiner

The Minecraft Geological Survey spent this summer archiving 170,000 Minecraft worlds. To do so, they had to be selective about which information to store. Their records contain only a tiny fraction of the data existing in each player-created world.  The core sample is a semi-random sample of Minecraft chunks, 1% of the size of the original […]

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September 4, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Ubisoft Montpellier’s Paul Tumelaire and Yoan Fanise about Valiant Hearts: The Great War, an honest game about World War I. Valiant Hearts: The Great […]

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August 26, 2014 Sophie Weiner

Never Alone was produced as a kind of interactive public service announcement and fundraiser by Anchorage, Alaska’s Cook Inlet Tribal Council. The video game, based on a traditional Iñupiat tale called “Kunuuksaayuka,” stars a young Iñupiat girl who must overcome challenges to advance through the story of her culture, and to save her people from a blizzard set […]

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August 25, 2014 Sophie Weiner

Chiptune or chip music — produced by manipulating or emulating the sounds of video games — was once an incredibly niche genre, something you had to trawl the internet to find. Nowadays, Skrillex uses video game-like noises in hit songs and chiptune superstars Anamanaguchi soundtrack movies. This success and the legitimization of video game-inspired music and video […]

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August 22, 2014 Sophie Weiner

Even with the technology we have today, studying the inner workings of the human eye is still challenging. Mapping the neural network of an eye would require “100 people… to work 24/7 for half a million years,” in order to complete it. That’s not too efficient, so MIT developed a game called EyeWire to help with this […]

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August 21, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Toni Pizza, Diego Garcia and Aaron Freedman about Sunburn, an adorable game about a crew of astronauts determined to die in a blaze of […]

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