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01.28.14 Andy Cush

Some games go to painstaking lengths to make their environments believable: fake products get integrated marketing campaigns, side characters wear realistically put-together outfits, original art hangs on the walls of houses. The Video Game Art Archive Tumblr focuses on the latter, compiling the stuff that’s hanging on walls in classic games like Castlevania, Legend of Zelda: […]

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01.17.14 Marina Galperina

It was the first successful “internet addiction” manslaughter defense: An infant starved to death in South Korea, because her parents neglected her to play Prius Online at internet cafes. The fantasy multi-player game’s “rich and immersive emotional experiences” had more to offer. Valerie Veatch’s documentary Love Child  사이버 사랑 explores the increasingly immersive technological environments of South Korea — “the world’s most wired nation” — virtual, […]

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01.16.14 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Christopher Johnson about Moirai, a game that lets players unknowingly judge one another for making a difficult decision. Christopher Johnson saw a play that […]

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01.03.14 Andy Cush

Angelina was just like any other entrant in the most recent Ludlum Dare–a regular “game jam” in which contestants develop video games over a 24-hour period. She took the competition’s theme– “You Only Get One” –as a jumping off point, choosing her game’s setting, colors, and music based on the idea of “one” and related […]

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01.02.14 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with David Carson and Nate Cepis about Proust, a social game developed by Mother, ANIMAL’s parent company. There’s something irresistible about a game of “fuck, […]

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12.12.13 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Jake Elliott and Tamas Kemenczy of Chicago indie studio Cardboard Computer about Kentucky Route Zero, a nontraditional adventure game set on magical and mundane […]

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12.09.13 Andy Cush

Edward Snowden’s latest leak, published by the Guardian, the New York Times, and ProPublica, reveals the startling breadth of the NSA and GCHQ’s international surveillance operations. In addition to the well-publicized monitoring of internet communications and cell phone metadata, the spy agencies were infiltrating video game networks like World of Warcraft and Xbox live. Read the full, 82-page NSA document here. The Guardian report paints […]

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12.03.13 Andy Cush

This highlight reel of a corrupted Super Mario 64 cartridge is somehow both grotesque and nostalgia-inducing at the same time: watch in horror as Mario’s melting, contorted face welcomes you to the game, as our hero falls through apparently solid floors, climbs invisible ladders, and explodes into streams of of stretched-out pixels. I could do […]

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11.29.13 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Martin Pichlmair of Vienna indie studio Broken Rules about Secrets of Raetikon, the second game in a series that was born from a vivid […]

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11.14.13 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Davey Wreden (a Texan) and William Pugh (an Englishman) of Galactic Cafe about The Stanley Parable, a newly remastered version of a two-year-old mod […]

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