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Making ‘Prisoned,’ A Depressing Game About Depression Posted on by Michael Rougeau in Art&Culture&Features&News&Takeover
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Making ‘Elegy for a Dead World,’ A Post-Apocalyptic Game That Riffs on British Romantic Poetry Posted on by Michael Rougeau in Art&Culture&Features&News&Takeover
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Making ‘Mountain,’ An Anti-Game About A God That Ends Suddenly Posted on by Michael Rougeau in Art&Culture&Features&News&Takeover
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Making ‘Choice Chamber,’ A Game For Those Who Like To Be Watched Posted on by Michael Rougeau in Art&Culture&Features&News&Takeover
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In The Future, Everything Is A Game Posted on by Michael Rougeau in Art&Culture&Features&News&Takeover
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Making ‘Spaceteam,’ a Game That Makes Players Yell Gibberish At Each Other Posted on by Michael Rougeau in Art&Culture&Features&News&Takeover
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Making ‘Monument Valley,’ a Beautiful Game Without Any Baggage Posted on by Michael Rougeau in Art&Culture&Features&News&Takeover
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Making ‘Sym,’ a Haunting, Poetic Game About Anxiety Posted on by Michael Rougeau in Art&Culture&Features&News&Takeover
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Making ‘ALZ,’ a Glitch-Fueled Game About Alzheimer’s Posted on by Michael Rougeau in Art&Culture&Features&News&Takeover
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Making ‘Please Be Nice,’ a Game Designed by Its Players Posted on by Michael Rougeau in Art&Culture&Features&News&Takeover