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September 18, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Jane Friedhoff about Slam City Oracles, a colorful game with a strong message. Being a woman is hard, but “being a woman in game […]

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September 4, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Ubisoft Montpellier’s Paul Tumelaire and Yoan Fanise about Valiant Hearts: The Great War, an honest game about World War I. Valiant Hearts: The Great […]

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August 21, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Toni Pizza, Diego Garcia and Aaron Freedman about Sunburn, an adorable game about a crew of astronauts determined to die in a blaze of […]

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August 7, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Jakub Juszczak of Apertureless about Prisoned, a game in which he explores his own depression through a mix of real and fictional events. Prisoned […]

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July 24, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Ziba Scott of Popcannibal about Elegy for a Dead World, a game in which players concoct their own stories about long-gone civilizations. Ziba Scott’s […]

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July 10, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with David OReilly about Mountain, a game in which you watch nature express itself. If god exists, he or she doesn’t give a shit about you […]

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June 26, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Michael Molinari of Studio Bean about Choice Chamber, a game that gets broadcast online to live viewers who can influence events. Not every game […]

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June 5, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Henry Smith of Sleeping Beast Games about Spaceteam, an iOS game in which friends cooperate with one another to operate a ludicrous spacecraft. Too […]

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May 22, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Ken Wong of London-based digital design firm ustwo about Monument Valley, an iOS and Android game inspired by books, music videos and M.C. Escher. […]

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May 8, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Francesco Lanciai and Sebastiano Morando—together Atrax Games—about Sym, an intricate little game that explores its creators’ multi-faceted personalities. Sym eventually asks you to make a […]

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