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March 6, 2015 Michael Rougeau

ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Jesse Ringrose and Jason Ennis of Vancouver studio RAC7 about Dark Echo, a game that’s as minimalistic as possible. Kids growing up together talk a […]

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May 29, 2014 Sophie Weiner

One of my first experiences upon moving to New York was as a volunteer at the 42nd St. Showpaper Gallery. A few blocks from Grand Central Station and across from a ritzy hotel, it was a strange location for a venue that showcased experimental music and video games. It felt like I’d found my secret […]

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May 23, 2014 Marina Galperina

Jack Chick’s Evangelist mini-comics known as “Chick Tracts” have sold more than 750 million copies to “soul-winners” preaching the most ludicrously rendered bites of the Gospel, world wide. One of them has been a cult favorite in the gaming and RPG community — one warning of the demonic dangers of RPG. It is called Dark Dungeons and it […]

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May 22, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Ken Wong of London-based digital design firm ustwo about Monument Valley, an iOS and Android game inspired by books, music videos and M.C. Escher. […]

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May 15, 2014 Andy Cush

Every year, My Famicase Exhibition asks artist and designers to imagine Nintendo Entertainment System games that never were, then create the cartridge art for those games. This year’s entries are absolutely gorgeous, and many sound like games you’d actually want to play. In Children, by Cory Schmitz, kids of the future run amok because their parents are addicted to […]

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May 9, 2014 Andy Cush

Recently, developers at the New York Public Library dipped into the institution’s vast archive of historical maps and converted a tract of uptown Manhattan land into a Minecraft world. The video above shows Fort Washington — near 160th Street and the Hudson River — as it looked in 1860, according to the vintage contour map […]

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May 8, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Francesco Lanciai and Sebastiano Morando—together Atrax Games—about Sym, an intricate little game that explores its creators’ multi-faceted personalities. Sym eventually asks you to make a […]

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April 29, 2014 Andy Cush

In addition to the traditional bevy of skate, BMX, and motocross events, the upcoming Austin X-Games will feature eight teams of pro gamers competing in a Call of Duty: Ghosts tournament. If you can’t make the competition in person but yearn for the exciting spectacle of other people playing video games, you’ll also be able to stream […]

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April 28, 2014 Andy Cush

8-Bit Philosophy, a new web series, aims to teach basic philosophical concepts through classic video game imagery. The first episode explores Plato’s “Allegory of the Cave” using visuals from The Legend of Zelda. I like it a lot more than Thug Notes, the creators’ previous series, which uses a lazy, totally unfunny caricature of a black “thug” […]

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April 18, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Dylan Carter about ALZ, a simple and brief game that accurately conveys something tragic and terrifying. You go for a walk and suddenly have […]

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