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January 28, 2014 Andy Cush

Some games go to painstaking lengths to make their environments believable: fake products get integrated marketing campaigns, side characters wear realistically put-together outfits, original art hangs on the walls of houses. The Video Game Art Archive Tumblr focuses on the latter, compiling the stuff that’s hanging on walls in classic games like Castlevania, Legend of Zelda: […]

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January 17, 2014 Marina Galperina

It was the first successful “internet addiction” manslaughter defense: An infant starved to death in South Korea, because her parents neglected her to play Prius Online at internet cafes. The fantasy multi-player game’s “rich and immersive emotional experiences” had more to offer. Valerie Veatch’s documentary Love Child  사이버 사랑 explores the increasingly immersive technological environments of South Korea — “the world’s most wired nation” — virtual, […]

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January 16, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Christopher Johnson about Moirai, a game that lets players unknowingly judge one another for making a difficult decision. Christopher Johnson saw a play that […]

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January 3, 2014 Andy Cush

Angelina was just like any other entrant in the most recent Ludlum Dare–a regular “game jam” in which contestants develop video games over a 24-hour period. She took the competition’s theme– “You Only Get One” –as a jumping off point, choosing her game’s setting, colors, and music based on the idea of “one” and related […]

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January 2, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with David Carson and Nate Cepis about Proust, a social game developed by Mother, ANIMAL’s parent company. There’s something irresistible about a game of “fuck, […]

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October 10, 2013 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Nicolò Tedeschi and Pietro Riva from Italian indie studio Santa Ragione about MirrorMoon EP, a dreamy PC game in which players navigate alien planets using reflective […]

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October 9, 2013 Andy Cush

You’re welcome in advance. FullScreenMario is an HTML5 remake of the original Super Mario Bros. game. Not only does it let you play through all of the original levels, but there’s a random level generator, and a tool to let you design your own. That’s the hellish landscape I designed above. Poor Mario. First seen […]

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September 26, 2013 Michael Rougeau

ANIMAL’s Game Plan feature asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke to independent developer Neven Mrgan about Blackbar, an indie iOS game in which players fill in the blanks of communications censored by an overbearing government. Blackbar is not a deceptively […]

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September 12, 2013 Michael Rougeau

ANIMAL’s new feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke to Steve Gaynor of The Fullbright Company about Gone Home, an indie PC game that’s earned nearly universal acclaim for its nuanced storytelling and atmosphere. It’s […]

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August 28, 2013 Andy Cush

In AdverturOS, a forthcoming game currently funding on Indiegogo, you literally play through your own hard drive. What does that mean? Folders become rooms, files become treasures, enemies, and other non-player characters. The further you play through the game, the deeper you travel into your drive’s file tree structure. That is to say, level one will be […]

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