Tag: INTERVIEW
Don’t go into Thought Crimes: The Case of the Cannibal Cop looking for answers about whether or not Gilberto Valle, the so-called “Cannibal Cop” (whose lurid fantasies about kidnapping, killing, and eating women transfixed and horrified the world) is guilty. It’s not that kind of movie. Instead, the documentary, which premieres Monday night on HBO, […]
ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Porpentine about With Those We Love Alive, a text-based browser game about love, power and an alien empress. With Those We Love Alive opens on […]
“I’m interested in expanding my ability to ‘see’ the composition of reality,” Brenna Murphy tells ANIMAL. “I think ‘reality’ includes physical and virtual space, and the two are totally intertwined.” Murphy’s “skyface~TerraceDomain” opens at Brooklyn’s American Medium gallery on October 16th, and unlike her previous solo exhibitions that focused on a physical sculptural installation, this one is different. “With this show,” she says, “I’m […]
On Thursday in New York, the annual ComicCon convention opened, kicking off a four-day event where CosPlay is king. ANIMAL crashed the party and asked just one question: Which superhero would be best equipped to fight ISIS? Who better to ask than people whose imaginations are likely superior than the average person and who likely live in […]
ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Jane Friedhoff about Slam City Oracles, a colorful game with a strong message. Being a woman is hard, but “being a woman in game […]
ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Toni Pizza, Diego Garcia and Aaron Freedman about Sunburn, an adorable game about a crew of astronauts determined to die in a blaze of […]
ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Jakub Juszczak of Apertureless about Prisoned, a game in which he explores his own depression through a mix of real and fictional events. Prisoned […]
Unlike many street artists in New York City, Jerkface is a native. Born in Queens, the whimsical 32-year-old makes it a point to never take himself too seriously. As of recent, he has painted several nostalgia-inducing murals* so ANIMAL asked him a few questions about this latest series. In the past few months, you’ve done […]
A new collaborative art space has recently opened in Bushwick. Powrplnt provides free and donation-based digital art workshops open to everyone (ages 13-113), training participants in creative software like Photoshop and Ableton Live while working on projects. Powrplnt founder Angelina Dreem spoke frankly to ANIMAL about their mission, their projects and the gentrification of Brooklyn. Powrplnt’s next exhibit takes place […]
“The future is now,” video games companies want us to believe. But if “now” is just the present, shouldn’t the real future be more impressive than Xboxes and PlayStations and Wiis? During Los Angeles’s annual Electronic Entertainment Expo, Echo Park gallery iam8bit launched an exhibition exploring “The Future of Gaming,” as illuminated by some of the […]