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August 8, 2013 Andy Cush

This should be fun: Pixelate, an art-piece-cum-arcade game that’s billed as a “showdown to see who can eat the most food in the correct order” by its creators. Not virtual food, though–real food like bananas, kiwis and strawberries, really ingested by the players. How does it work? Foods have particular electrical resistances, so using a specially designed fork […]

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Marie Calloway

UPDATE: ANIMAL talked to Boob Jam creator Jenn Frank about the Boob Jam project, errors in her BBC profile, why video games are fun and the “male gaze” argument is boring. Read it here. Earlier this year, Vanillaware released a gamed called “Dragon’s Crown” featuring a sorceress character with credibility-straining breasts. Kotaku suggested that the game was […]

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July 15, 2013 Julia Dawidowicz

For non-American gamers, the epic journey of immigration just got a little bit easier. High-level League of Legends players will now be eligible for the same visas as other pro-athletes trying to enter the country. This could allow champions of the multiplayer online battle arena to join U.S.  teams, and even stay here for up […]

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July 12, 2013 Andy Cush

Experience the zen-like calm of the Roomba life in Robot Vacuum Simulator 2013, without a care in the world except picking up little nebulous pieces of dust. Listen to soothing modern jazz as you roll around a modern, sanitized apartment. Survey your domain at the pace of a regal snail, taking in IKEA couches, transparent […]

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July 3, 2013 Andy Cush

You say you can’t wait for all those barbecues and rooftop parties and Usher-curated fireworks happening on the 4th of July, but really, you’re going to be on the computer. And if you’re going to be on the computer on such a beautiful, patriotic day, you pathetic, lonely loser, you might as well be playing a beautifully […]

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July 1, 2013 Marina Galperina

Please quit yanking your joystick and give a round of applause to the newest batch of video game alumni, now  dubbed “art” by the Museum of Modern Art’s Architecture and Design department senior curator Paola Antonelli! Joining, are the newly MoMA-acquired… Magnavox Odyssey (1972) Pong (1972) Space Invaders (1978) Asteroids (1979) Tempest (1981) Yar’s Revenge (1982) Minecraft […]

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June 21, 2013 Andy Cush

To comment on the ways women characters are portrayed in video games, which, in case you’ve been living under a rock, is not often very good, 8-bit artist Jude Buffum created this striking series of pieces. In each, a female character from a classic game is portrayed as a sex worker on one of those […]

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June 20, 2013 Andy Cush

Here’s a wonderful little distraction for your Thursday afternoon: Soundodger, a free, arcade-style web game from Adult Swim. It’s a bit like Asteroids, putting you in control of a circular little “ship” whose sole purpose is to dodge the flood of debris that’s constantly flying at it. Unlike that arcade classic, however Soundodger doesn’t give you a gun to […]

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June 14, 2013 Kyle Chayka

A new piece by artist Jeffrey Alan Scudder allows its participants to play four copies of Grand Theft Auto IV simultaneously, gradually transitioning between each individual game environment. This uncontrollable displacement from one instance of the game to another causes a jarring effect for players of the game. At the same time, it functions as a […]

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June 4, 2013 Andy Cush

A programmer named Michael Birken created “Tetris Printer,” an algorithm that plays through the titular game in order to create an image. And because we’re operating at an extremely sophisticated level of nerdery here, the pictures it generates are classic video game characters: Mario, Samus Aran, Mrs. Pac-Man, and the like. Watch Tetris Printer in action […]

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