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May 9, 2014 Andy Cush

Recently, developers at the New York Public Library dipped into the institution’s vast archive of historical maps and converted a tract of uptown Manhattan land into a Minecraft world. The video above shows Fort Washington — near 160th Street and the Hudson River — as it looked in 1860, according to the vintage contour map […]

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May 8, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Francesco Lanciai and Sebastiano Morando—together Atrax Games—about Sym, an intricate little game that explores its creators’ multi-faceted personalities. Sym eventually asks you to make a […]

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April 30, 2014 Marina Galperina

Artist Jon Rafman’s video A Man Digging uses video captured inside Max Payne 3, the notoriously experiential killing-based video game, and reworks it into a short film. In it, Payne, the troubled and traumatized former NYPD detective, now a vigilante São Paulo, realizes he exists, but exists in a designed and very limited space. He narrates various scenes, just after carnage. “Payne […]

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April 29, 2014 Andy Cush

In addition to the traditional bevy of skate, BMX, and motocross events, the upcoming Austin X-Games will feature eight teams of pro gamers competing in a Call of Duty: Ghosts tournament. If you can’t make the competition in person but yearn for the exciting spectacle of other people playing video games, you’ll also be able to stream […]

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April 28, 2014 Andy Cush

8-Bit Philosophy, a new web series, aims to teach basic philosophical concepts through classic video game imagery. The first episode explores Plato’s “Allegory of the Cave” using visuals from The Legend of Zelda. I like it a lot more than Thug Notes, the creators’ previous series, which uses a lazy, totally unfunny caricature of a black “thug” […]

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April 18, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Dylan Carter about ALZ, a simple and brief game that accurately conveys something tragic and terrifying. You go for a walk and suddenly have […]

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April 15, 2014 Brandon Soderberg

Rjyan Kidwell’s work as Cex has long been fueled by provocation. Consider a performance the electronic musician, Tigerbeat6 cofounder, and turn-of-the-millennium internet hero gave in 2007, opening for Dan Deacon and Girl Talk. After he was lifted on stage in a wheelchair, Cex told the crowd he was a contest-winner hoping to raise awareness for […]

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April 7, 2014 Andy Cush

Have nine hours to spare? Consider spending some of it on SUPER PRESS START, a compilation of start screens from every game ever to grace the Super Nintendo. Titles range from iconic — Mortal Kombat, Super Mario Bros., and Mega Man games — to hyper-obscure — Solid Runner, anyone? My favorite part is listening to the various games’ title music, which, […]

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April 3, 2014 Rhett Jones

“Art is easy,” says Diego Leclery. That’s the biggest thing he’s learned in the last three weeks as a participating artist in the 2014 Whitney Biennial. Sitting outside of the Whitney Museum, just under the bridge that leads to the entrance, Leclery plays the video game Civilization seven hours a day, five days a week. The […]

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Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Aran Koning about Please Be Nice 🙁, a game that demonstrates exactly why we can’t have nice things. The creator of Please Be Nice […]

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