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June 13, 2014 Sophie Weiner

Mean Girls, the quintessential teen film of the 00’s, works surprisingly well as a Super Nintendo-style 8-bit game. The newest entry in CineFix’s 8-Bit Cinema series allows you to collect items like “Pink Shirt,” write in the Burn Book and try to make fetch happen. It’s a lovingly adorable ode to the film that CineFix […]

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Michael Rougeau

“The future is now,” video games companies want us to believe. But if “now” is just the present, shouldn’t the real future be more impressive than Xboxes and PlayStations and Wiis? During Los Angeles’s annual Electronic Entertainment Expo, Echo Park gallery iam8bit launched an exhibition exploring “The Future of Gaming,” as illuminated by some of the […]

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June 5, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Henry Smith of Sleeping Beast Games about Spaceteam, an iOS game in which friends cooperate with one another to operate a ludicrous spacecraft. Too […]

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June 3, 2014 Sophie Weiner

Deep City 2030 is an independent video game coming in 2015 in which players will face a challenge unlike any other: saving our planet’s future. But this is no tree hugger shit. The game is essentially Sim City in reverse. You begin in a post-Apocalyptic world with a city half-destroyed by pollution and excess. Energy […]

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May 30, 2014 Sophie Weiner

Ingmar Riedel-Kruse, a bioengineer at Stanford, has spent a lot of training microscopic animals to act out classic ’80s video games like Pac Man and Brick Breaker. Popular Science detailed how Reidel-Kruse found ways to emulate parts of the games using biotechnology — like a joystick that uses electric fields to move the microbes in various directions. […]

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May 29, 2014 Sophie Weiner

One of my first experiences upon moving to New York was as a volunteer at the 42nd St. Showpaper Gallery. A few blocks from Grand Central Station and across from a ritzy hotel, it was a strange location for a venue that showcased experimental music and video games. It felt like I’d found my secret […]

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May 22, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Ken Wong of London-based digital design firm ustwo about Monument Valley, an iOS and Android game inspired by books, music videos and M.C. Escher. […]

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May 21, 2014 Marina Galperina

The two-day Interactive Telecommunications Program (ITP) graduate showcase at NYU was a madhouse, with some 100 projects on view, ranging from groundbreaking innovations to timely trinkets. Here are the highlights of recent works from the international group of artists, programmers and technologists. There were several game-based projects, but Omer Shapira’s 4D-gaming concept for Horizon blew me away (above). The […]

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May 16, 2014 Marina Galperina

Kim Jong-Un is truly a modern dictator, for he now even has his own vintage’ed side-scrolling run’n’gun shoot ’em up video game! From Moneyhorse Games, Glorious Leader! features Kim Jong-Un and his sidekick Dennis Rodman (naturally), but mostly Kim Jong-Un battling his way through a 16-bit-style adventures, though the colorscape is probably bigger. The Democratic People’s Republic of Korea […]

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May 15, 2014 Andy Cush

Every year, My Famicase Exhibition asks artist and designers to imagine Nintendo Entertainment System games that never were, then create the cartridge art for those games. This year’s entries are absolutely gorgeous, and many sound like games you’d actually want to play. In Children, by Cory Schmitz, kids of the future run amok because their parents are addicted to […]

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