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Making ‘First Person Lover,’ a Game, an Ad and a Work of Art Posted on by Michael Rougeau in Art&Culture&Features
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Making Naut, an Answer to the Question ‘Is There Life on Mars?’ Posted on by Michael Rougeau in Art&Culture&Features
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Making ‘Never Alone,’ a Celebration of Alaska Native Culture Posted on by Michael Rougeau in Art&Culture&Features
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Making ‘Ultraworld,’ a Smart AI’s Plea for Help Posted on by Michael Rougeau in Art&Culture&Features
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Making ‘Off-Peak,’ a Curated Collection and a Quest in a Train Station Posted on by Michael Rougeau in Art&Culture&Features
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Making Way to Go, a Psychedelic Walk in the Park Posted on by Michael Rougeau in Art&Culture&Features
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Making Dark Echo, a Minimalist Game about Echolocation and Fear Posted on by Michael Rougeau in Art&Culture&Features&Takeover
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Making Plug & Play, a Game That’s Pretty Much About Dicks Posted on by Michael Rougeau in Art&Culture&Features
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Making Höme Improvisåtion, A Game About Building Furniture Without Instructions Posted on by Michael Rougeau in Art&Culture&Features
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Making Framed, A Noir Thriller With A Comics Premise Posted on by Michael Rougeau in Art&Culture&Features