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February 17, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Jonas Lund talks about We See In Every Direction!  a Web browser for collaborative, synchronized surfing made for Rhizome’s online exhibition series The Download. The idea started when Zoë Salditch invited me to do a piece for Rhizome’s The Download. […]

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February 13, 2014 Michael Rougeau

ANIMAL’s Game Plan feature asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Chris Cornell of Paper Dino about Save the Date, a fourth wall-breaking dating game that gets stranger every time you play it. There is […]

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February 10, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Greg Leuch talks about WhatColor.IsTheInter.net, presented with support from Eyebeam Art+Technology Center. It sounds cliché, but WhatColor.IsTheInter.net began in the shower sometime in mid-November 2012. I forget exactly what triggered the thought process, but I remember pondering how would […]

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February 3, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Los Angeles-based Zak Smith shows us his sketchbook to painting process. These are the same people in my sketchbook. I wanted to make a painting that was more aggressive than these… …–that confronted you with people who looked like they were […]

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January 30, 2014 Michael Rougeau

ANIMAL’s Game Plan feature asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Kent Hudson of one-man studio Orthogonal Games about The Novelist, a thoughtful game in which players must find a balance between one character’s career and his […]

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January 27, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Brooklyn-based artist Yao Xiao talks about making the official cover art for Katy Perry’s “Dark Horse” single. Initially, the very first line about the piece was in an email I received one evening last month — just a simple […]

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January 21, 2014 Aymann Ismail

Vaguely inspired by Scorsese’s The Wolf of Wall Street, ANIMAL staged a completely unauthorized fashion shoot on Wall Street yesterday, complete with unauthorized partial nudity and a wolf mask, because why not? Bystanders for the most part, did their best to not gawk too much. (Photos: Aymann Ismail/ANIMALNewYork) CREDITS Sarah McSweeney (follow her on Instagram: […]

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January 20, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Chicago-based new media artist Jennifer Chan talks about the Yaoi roots of her video piece P.A.U.L. This is my Downloads folder. I collect digital things compulsively. I feel a strange attachment to digital files–or the way they should […]

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January 16, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Christopher Johnson about Moirai, a game that lets players unknowingly judge one another for making a difficult decision. Christopher Johnson saw a play that […]

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January 13, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Portland, Oregon-based artist Brenna Murphy shows detailed notes, 3D renders and workflow screenshots — the artifacts that make up “the states of pattern consciousness” inside her “cohesive ecosystem” and the piece Moon Cavern from her solo “Lattice~Face Parameter Chant” […]

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