Category: Art
ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Greg Leuch talks about WhatColor.IsTheInter.net, presented with support from Eyebeam Art+Technology Center. It sounds cliché, but WhatColor.IsTheInter.net began in the shower sometime in mid-November 2012. I forget exactly what triggered the thought process, but I remember pondering how would […]
ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Los Angeles-based Zak Smith shows us his sketchbook to painting process. These are the same people in my sketchbook. I wanted to make a painting that was more aggressive than these… …–that confronted you with people who looked like they were […]
ANIMAL’s Game Plan feature asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Kent Hudson of one-man studio Orthogonal Games about The Novelist, a thoughtful game in which players must find a balance between one character’s career and his […]
ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Brooklyn-based artist Yao Xiao talks about making the official cover art for Katy Perry’s “Dark Horse” single. Initially, the very first line about the piece was in an email I received one evening last month — just a simple […]
Vaguely inspired by Scorsese’s The Wolf of Wall Street, ANIMAL staged a completely unauthorized fashion shoot on Wall Street yesterday, complete with unauthorized partial nudity and a wolf mask, because why not? Bystanders for the most part, did their best to not gawk too much. (Photos: Aymann Ismail/ANIMALNewYork) CREDITS Sarah McSweeney (follow her on Instagram: […]
ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Chicago-based new media artist Jennifer Chan talks about the Yaoi roots of her video piece P.A.U.L. This is my Downloads folder. I collect digital things compulsively. I feel a strange attachment to digital files–or the way they should […]
ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Christopher Johnson about Moirai, a game that lets players unknowingly judge one another for making a difficult decision. Christopher Johnson saw a play that […]
ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Portland, Oregon-based artist Brenna Murphy shows detailed notes, 3D renders and workflow screenshots — the artifacts that make up “the states of pattern consciousness” inside her “cohesive ecosystem” and the piece Moon Cavern from her solo “Lattice~Face Parameter Chant” […]
ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week New York-based artists Mike Bailey-Gates and Claire Christerson share detailed storyboards and lists for their recent video piece The Cherub Garden, inspired by Marie Antoinette and Peter Greenaway. When we thought of this project, we were inspired by our collection […]
ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with David Carson and Nate Cepis about Proust, a social game developed by Mother, ANIMAL’s parent company. There’s something irresistible about a game of “fuck, […]