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March 10, 2014 Marina Galperina

Christie’s latest Jean-Michel Basquiat online auction has been stopped and officially “postponed” after two of the late artist’s sisters filed a $1 million lawsuit claiming that the collection of his ex-roommate/lover Alexis Adler could include fakes. We first interviewed Adler a year ago, in her now-remodeled former squat of an apartment that she shared with Basquiat in […]

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March 3, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Jay Shells — of Rap Quotes fame on both coasts — talks about his New York-centric, labor-of-love-intensive wood burning series, on view March 7th-9th at the Fountain Art Fair. A little over two years ago, while walking my dogs […]

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February 27, 2014 Michael Rougeau

ANIMAL’s Game Plan feature asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Evan Kice about The White Cane, a game about memory in which the protagonist’s thoughts give shape to the environment. The White Cane is a game about […]

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February 17, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Jonas Lund talks about We See In Every Direction!  a Web browser for collaborative, synchronized surfing made for Rhizome’s online exhibition series The Download. The idea started when Zoë Salditch invited me to do a piece for Rhizome’s The Download. […]

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February 13, 2014 Michael Rougeau

ANIMAL’s Game Plan feature asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Chris Cornell of Paper Dino about Save the Date, a fourth wall-breaking dating game that gets stranger every time you play it. There is […]

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February 10, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Greg Leuch talks about WhatColor.IsTheInter.net, presented with support from Eyebeam Art+Technology Center. It sounds cliché, but WhatColor.IsTheInter.net began in the shower sometime in mid-November 2012. I forget exactly what triggered the thought process, but I remember pondering how would […]

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February 3, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Los Angeles-based Zak Smith shows us his sketchbook to painting process. These are the same people in my sketchbook. I wanted to make a painting that was more aggressive than these… …–that confronted you with people who looked like they were […]

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January 30, 2014 Michael Rougeau

ANIMAL’s Game Plan feature asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Kent Hudson of one-man studio Orthogonal Games about The Novelist, a thoughtful game in which players must find a balance between one character’s career and his […]

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January 27, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Brooklyn-based artist Yao Xiao talks about making the official cover art for Katy Perry’s “Dark Horse” single. Initially, the very first line about the piece was in an email I received one evening last month — just a simple […]

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January 21, 2014 Aymann Ismail

Vaguely inspired by Scorsese’s The Wolf of Wall Street, ANIMAL staged a completely unauthorized fashion shoot on Wall Street yesterday, complete with unauthorized partial nudity and a wolf mask, because why not? Bystanders for the most part, did their best to not gawk too much. (Photos: Aymann Ismail/ANIMALNewYork) CREDITS Sarah McSweeney (follow her on Instagram: […]

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