X
March 12, 2014 Michael Rougeau

Between 100 and 200 video game consoles have existed over the last several decades, depending who you ask. One Wikipedia page lists 143, but doesn’t include handheld systems like Nintendo’s Game Boy and 3DS. Michael Thomasson, a noted collector of vintage games, has 108 different systems, and says his lot would be complete but for […]

Read More…

March 10, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Eva Papamargariti – architecture and time-based media artist currently based in Greece — presents her digital video RandomAccessData, influenced by radical utopian groups of the ’60s, post-internet art theory, Isaac Asimov and “minimalist in a rapper’s body” Kanye West. The idea […]

Read More…

Marina Galperina

Christie’s latest Jean-Michel Basquiat online auction has been stopped and officially “postponed” after two of the late artist’s sisters filed a $1 million lawsuit claiming that the collection of his ex-roommate/lover Alexis Adler could include fakes. We first interviewed Adler a year ago, in her now-remodeled former squat of an apartment that she shared with Basquiat in […]

Read More…

March 3, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Jay Shells — of Rap Quotes fame on both coasts — talks about his New York-centric, labor-of-love-intensive wood burning series, on view March 7th-9th at the Fountain Art Fair. A little over two years ago, while walking my dogs […]

Read More…

February 27, 2014 Michael Rougeau

ANIMAL’s Game Plan feature asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Evan Kice about The White Cane, a game about memory in which the protagonist’s thoughts give shape to the environment. The White Cane is a game about […]

Read More…

February 17, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Jonas Lund talks about We See In Every Direction!  a Web browser for collaborative, synchronized surfing made for Rhizome’s online exhibition series The Download. The idea started when Zoë Salditch invited me to do a piece for Rhizome’s The Download. […]

Read More…

February 13, 2014 Michael Rougeau

ANIMAL’s Game Plan feature asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Chris Cornell of Paper Dino about Save the Date, a fourth wall-breaking dating game that gets stranger every time you play it. There is […]

Read More…

February 10, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Greg Leuch talks about WhatColor.IsTheInter.net, presented with support from Eyebeam Art+Technology Center. It sounds cliché, but WhatColor.IsTheInter.net began in the shower sometime in mid-November 2012. I forget exactly what triggered the thought process, but I remember pondering how would […]

Read More…

February 3, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Los Angeles-based Zak Smith shows us his sketchbook to painting process. These are the same people in my sketchbook. I wanted to make a painting that was more aggressive than these… …–that confronted you with people who looked like they were […]

Read More…

January 30, 2014 Michael Rougeau

ANIMAL’s Game Plan feature asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Kent Hudson of one-man studio Orthogonal Games about The Novelist, a thoughtful game in which players must find a balance between one character’s career and his […]

Read More…