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January 21, 2014 Aymann Ismail

Vaguely inspired by Scorsese’s The Wolf of Wall Street, ANIMAL staged a completely unauthorized fashion shoot on Wall Street yesterday, complete with unauthorized partial nudity and a wolf mask, because why not? Bystanders for the most part, did their best to not gawk too much. (Photos: Aymann Ismail/ANIMALNewYork) CREDITS Sarah McSweeney (follow her on Instagram: […]

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January 20, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Chicago-based new media artist Jennifer Chan talks about the Yaoi roots of her video piece P.A.U.L. This is my Downloads folder. I collect digital things compulsively. I feel a strange attachment to digital files–or the way they should […]

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January 16, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Christopher Johnson about Moirai, a game that lets players unknowingly judge one another for making a difficult decision. Christopher Johnson saw a play that […]

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January 13, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Portland, Oregon-based artist Brenna Murphy shows detailed notes, 3D renders and workflow screenshots — the artifacts that make up “the states of pattern consciousness” inside her “cohesive ecosystem” and the piece Moon Cavern from her solo “Lattice~Face Parameter Chant” […]

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January 6, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week New York-based artists Mike Bailey-Gates and Claire Christerson share detailed storyboards and lists for their recent video piece The Cherub Garden, inspired by Marie Antoinette and Peter Greenaway. When we thought of this project, we were inspired by our collection […]

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January 2, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with David Carson and Nate Cepis about Proust, a social game developed by Mother, ANIMAL’s parent company. There’s something irresistible about a game of “fuck, […]

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October 14, 2013 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, New York artist CERN talks about creating his recent murals. I knew I would have to paint something fast due to various time restraints and something that would work with the height and point of view of […]

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October 10, 2013 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Nicolò Tedeschi and Pietro Riva from Italian indie studio Santa Ragione about MirrorMoon EP, a dreamy PC game in which players navigate alien planets using reflective […]

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October 7, 2013 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, artist Andrew Ohanesian talks about all the planning that went into The House Party — an installation of a suburban house inside the Boiler Gallery in Brooklyn last year, which we may or may not have had a […]

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September 30, 2013 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Los Angeles-born, Brooklyn-based street artist Buff Monster talks about creating his new mural in Williamsburg. Read about his process and check out our video interview below. I rarely ever draw, and when I do, it’s always very very […]

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