Category: Art
ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week New York-based artists Mike Bailey-Gates and Claire Christerson share detailed storyboards and lists for their recent video piece The Cherub Garden, inspired by Marie Antoinette and Peter Greenaway. When we thought of this project, we were inspired by our collection […]
ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with David Carson and Nate Cepis about Proust, a social game developed by Mother, ANIMAL’s parent company. There’s something irresistible about a game of “fuck, […]
ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, New York artist CERN talks about creating his recent murals. I knew I would have to paint something fast due to various time restraints and something that would work with the height and point of view of […]
ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Nicolò Tedeschi and Pietro Riva from Italian indie studio Santa Ragione about MirrorMoon EP, a dreamy PC game in which players navigate alien planets using reflective […]
ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, artist Andrew Ohanesian talks about all the planning that went into The House Party — an installation of a suburban house inside the Boiler Gallery in Brooklyn last year, which we may or may not have had a […]
ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Los Angeles-born, Brooklyn-based street artist Buff Monster talks about creating his new mural in Williamsburg. Read about his process and check out our video interview below. I rarely ever draw, and when I do, it’s always very very […]
ANIMAL’s Game Plan feature asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke to independent developer Neven Mrgan about Blackbar, an indie iOS game in which players fill in the blanks of communications censored by an overbearing government. Blackbar is not a deceptively […]
ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Irish artist Saoirse Wall talks about her video performance piece Den Perfekte Saoirse (The Perfect Saoirse), twerking and appropriating Jorgen Leth. A recurring theme in my work seems to be my fixation with and my pride in my own failures. […]
ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, London artist Jesse Darling talks about feeling, talking, and making the Superhero Series. This starts with a conversation and ends with a prototype. The process is continuous. All my ‘concepts’ come about as a way of thinking through stuff […]
ANIMAL’s new feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke to Steve Gaynor of The Fullbright Company about Gone Home, an indie PC game that’s earned nearly universal acclaim for its nuanced storytelling and atmosphere. It’s […]