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October 14, 2013 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, New York artist CERN talks about creating his recent murals. I knew I would have to paint something fast due to various time restraints and something that would work with the height and point of view of […]

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October 10, 2013 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Nicolò Tedeschi and Pietro Riva from Italian indie studio Santa Ragione about MirrorMoon EP, a dreamy PC game in which players navigate alien planets using reflective […]

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October 7, 2013 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, artist Andrew Ohanesian talks about all the planning that went into The House Party — an installation of a suburban house inside the Boiler Gallery in Brooklyn last year, which we may or may not have had a […]

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September 30, 2013 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Los Angeles-born, Brooklyn-based street artist Buff Monster talks about creating his new mural in Williamsburg. Read about his process and check out our video interview below. I rarely ever draw, and when I do, it’s always very very […]

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September 26, 2013 Michael Rougeau

ANIMAL’s Game Plan feature asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke to independent developer Neven Mrgan about Blackbar, an indie iOS game in which players fill in the blanks of communications censored by an overbearing government. Blackbar is not a deceptively […]

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September 23, 2013 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Irish artist Saoirse Wall talks about her video performance piece Den Perfekte Saoirse (The Perfect Saoirse), twerking and appropriating Jorgen Leth. A recurring theme in my work seems to be my fixation with and my pride in my own failures. […]

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September 16, 2013 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, London artist Jesse Darling talks about feeling, talking, and making the Superhero Series. This starts with a conversation and ends with a prototype. The process is continuous. All my ‘concepts’ come about as a way of thinking through stuff […]

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September 12, 2013 Michael Rougeau

ANIMAL’s new feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke to Steve Gaynor of The Fullbright Company about Gone Home, an indie PC game that’s earned nearly universal acclaim for its nuanced storytelling and atmosphere. It’s […]

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September 9, 2013 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, artist Melissa Clarke talks about Untitled: Ice Gouge for Performance — her sound piece, installation and performance that sources field recordings of glaciers. The artist is also premiering footage of her performance of the piece at Brooklyn’s Silent […]

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August 26, 2013 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Danish artist Jacob Kirkegaard — one of the artists exhibiting at MoMA current “Soundings” show — shares the inspirations and audio from his sound art piece Labyrinthitis, sent to us just before his recent performance of the piece at Eyebeam. I […]

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