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September 26, 2013 Michael Rougeau

ANIMAL’s Game Plan feature asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke to independent developer Neven Mrgan about Blackbar, an indie iOS game in which players fill in the blanks of communications censored by an overbearing government. Blackbar is not a deceptively […]

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September 23, 2013 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Irish artist Saoirse Wall talks about her video performance piece Den Perfekte Saoirse (The Perfect Saoirse), twerking and appropriating Jorgen Leth. A recurring theme in my work seems to be my fixation with and my pride in my own failures. […]

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September 16, 2013 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, London artist Jesse Darling talks about feeling, talking, and making the Superhero Series. This starts with a conversation and ends with a prototype. The process is continuous. All my ‘concepts’ come about as a way of thinking through stuff […]

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September 12, 2013 Michael Rougeau

ANIMAL’s new feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke to Steve Gaynor of The Fullbright Company about Gone Home, an indie PC game that’s earned nearly universal acclaim for its nuanced storytelling and atmosphere. It’s […]

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September 9, 2013 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, artist Melissa Clarke talks about Untitled: Ice Gouge for Performance — her sound piece, installation and performance that sources field recordings of glaciers. The artist is also premiering footage of her performance of the piece at Brooklyn’s Silent […]

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August 26, 2013 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Danish artist Jacob Kirkegaard — one of the artists exhibiting at MoMA current “Soundings” show — shares the inspirations and audio from his sound art piece Labyrinthitis, sent to us just before his recent performance of the piece at Eyebeam. I […]

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August 22, 2013 Michael Rougeau

Edward Snowden: traitor to his country, true American hero, or video game protagonist? Pick two out of three. The man who blew the whistle on the NSA is no longer holed up in a Russian airport terminal, washing his hair in the sinks of public restrooms with travel-sized bottles of shampoo. Now he’s the star […]

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August 19, 2013 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, artist Tristan Perich shows us the beginnings and production of Microtonal Wall, a piece currently on view at the MoMA “Soundings.” Made up of  1,500 tiny speakers, Microtonal Wall emits a texture of sound that changes as you walk along […]

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August 12, 2013 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Brooklyn-based artist Kyle Petreycik talks about his latest, material-centric sculpture “BYOB.”  Specifically for this piece, I selected a few objects and then simply put them ‘into play’ within a physical space. I’ve found myself working mostly intuitively at the […]

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August 5, 2013 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, New York graffiti bomber turned fashion designer CLAW talks about her process for designing and installing the window displays at Lord and Taylor on Fifth Avenue. Usually I never work with a sketch or a completely planned out idea, but […]

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