Tag: Game Plan
Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Tobi Harper and David Wright, the two-man team behind the upcoming dungeon crawler Eitr. In the past few years, boutique game publisher Devolver Digital has established a […]
ANIMAL’s “Game Plan” feature asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Allen Trivette, creator of the indie game Spirits of Xanadu. If you’re a fan of science fiction in any medium, the premise of Spirits of […]
ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Damjan Mravunac of Croteam, the Croatian studio behind indie first-person puzzler The Talos Principle. The Talos Principle is an oddity of a game, both for […]
ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Markus Koos, Sedir Ajeenah and Jonas Lindberg Nyvang — of game developer Isbit Games, ad agency Garbergs and clothing label Björn Borg, respectively — about […]
ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Lucie Viatgé, Tom Victor and Titouan Millet of the Klondike Collective about Naut, a trippy game made in two days. These days, it’s not unusual […]
ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Sean Vesce of E-Line Media and writer Ishmael Hope about Never Alone (Kisima Inŋitchuŋa), a lesson in “accidental ethnography.” Until a few years ago, E-Line […]
ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with James Beech of Neon Serpent LLC about Ultraworld, the story of an artificial intelligence paralyzed by uncertainty. Lots of video games break the fourth wall, […]
ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Greg Heffernan, a.k.a. Cosmo D, about Off-Peak, a curated glimpse into one artist’s mind. Greg Heffernan is, first and foremost, a musician. He performs and […]
ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Vincent Morisset of Montreal studio AATOAA and Hugues Sweeney of the National Film Board of Canada about Way to Go, a game that suggests you […]
ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Jesse Ringrose and Jason Ennis of Vancouver studio RAC7 about Dark Echo, a game that’s as minimalistic as possible. Kids growing up together talk a […]