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July 15, 2015 ANIMAL

Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Tobi Harper and David Wright, the two-man team behind the upcoming dungeon crawler Eitr. In the past few years, boutique game publisher Devolver Digital has established a […]

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July 2, 2015 Phil Owen

ANIMAL’s “Game Plan” feature asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Allen Trivette, creator of the indie game Spirits of Xanadu. If you’re a fan of science fiction in any medium, the premise of Spirits of […]

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June 17, 2015 Phil Owen

ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Damjan Mravunac of Croteam, the Croatian studio behind indie first-person puzzler The Talos Principle. The Talos Principle is an oddity of a game, both for […]

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June 4, 2015 Michael Rougeau

ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Markus Koos, Sedir Ajeenah and Jonas Lindberg Nyvang — of game developer Isbit Games, ad agency Garbergs and clothing label Björn Borg, respectively — about […]

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May 14, 2015 Michael Rougeau

ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Lucie Viatgé, Tom Victor and Titouan Millet of the Klondike Collective about Naut, a trippy game made in two days. These days, it’s not unusual […]

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May 7, 2015 Michael Rougeau

ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Sean Vesce of E-Line Media and writer Ishmael Hope about Never Alone (Kisima Inŋitchuŋa), a lesson in “accidental ethnography.” Until a few years ago, E-Line […]

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April 16, 2015 Michael Rougeau

ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with James Beech of Neon Serpent LLC about Ultraworld, the story of an artificial intelligence paralyzed by uncertainty. Lots of video games break the fourth wall, […]

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April 2, 2015 Michael Rougeau

ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Greg Heffernan, a.k.a. Cosmo D, about Off-Peak, a curated glimpse into one artist’s mind. Greg Heffernan is, first and foremost, a musician. He performs and […]

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March 20, 2015 Michael Rougeau

ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Vincent Morisset of Montreal studio AATOAA and Hugues Sweeney of the National Film Board of Canada about Way to Go, a game that suggests you […]

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March 6, 2015 Michael Rougeau

ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Jesse Ringrose and Jason Ennis of Vancouver studio RAC7 about Dark Echo, a game that’s as minimalistic as possible. Kids growing up together talk a […]

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