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March 14, 2014 Andy Cush

A god game where you drive trucks with ghosts while stranded on an island. A simulation game where you plop down fish to create a sprawling industry. An FPS where you wander around a world without the government to unlock achievements. All are video game ideas generated by this random generator, and soon, they could become actual […]

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March 12, 2014 Michael Rougeau

Between 100 and 200 video game consoles have existed over the last several decades, depending who you ask. One Wikipedia page lists 143, but doesn’t include handheld systems like Nintendo’s Game Boy and 3DS. Michael Thomasson, a noted collector of vintage games, has 108 different systems, and says his lot would be complete but for […]

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March 3, 2014 Andy Cush

The rise and subsequent fall of Flappy Bird launched countless remakes, imitators, and artistic homages. Now, thanks to a competition for Flappy Bird-inspired games, here are 800 more. The variety of games on display, all of which draw from the ‘Flappy’ template in some way, is astounding. There are relatively straightforward recreations of the original […]

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January 30, 2014 Michael Rougeau

ANIMAL’s Game Plan feature asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Kent Hudson of one-man studio Orthogonal Games about The Novelist, a thoughtful game in which players must find a balance between one character’s career and his […]

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January 28, 2014 Marina Galperina

“Video games exhibits kind of suck if you can’t actually play the games. That’s core to putting them in a show,” Associate Curator of Digital Media Jason Eppink tells ANIMAL. All of the “Indie Essentials: 25 Must-Play Video Games,” now on view at the Museum of the Moving Image, are playable and we played most of them, before dashing […]

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January 16, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Christopher Johnson about Moirai, a game that lets players unknowingly judge one another for making a difficult decision. Christopher Johnson saw a play that […]

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October 10, 2013 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Nicolò Tedeschi and Pietro Riva from Italian indie studio Santa Ragione about MirrorMoon EP, a dreamy PC game in which players navigate alien planets using reflective […]

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September 26, 2013 Michael Rougeau

ANIMAL’s Game Plan feature asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke to independent developer Neven Mrgan about Blackbar, an indie iOS game in which players fill in the blanks of communications censored by an overbearing government. Blackbar is not a deceptively […]

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August 8, 2013 Marie Calloway

UPDATE: ANIMAL talked to Boob Jam creator Jenn Frank about the Boob Jam project, errors in her BBC profile, why video games are fun and the “male gaze” argument is boring. Read it here. Earlier this year, Vanillaware released a gamed called “Dragon’s Crown” featuring a sorceress character with credibility-straining breasts. Kotaku suggested that the game was […]

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