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January 16, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Christopher Johnson about Moirai, a game that lets players unknowingly judge one another for making a difficult decision. Christopher Johnson saw a play that […]

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January 3, 2014 Andy Cush

Angelina was just like any other entrant in the most recent Ludlum Dare–a regular “game jam” in which contestants develop video games over a 24-hour period. She took the competition’s theme– “You Only Get One” –as a jumping off point, choosing her game’s setting, colors, and music based on the idea of “one” and related […]

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October 10, 2013 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Nicolò Tedeschi and Pietro Riva from Italian indie studio Santa Ragione about MirrorMoon EP, a dreamy PC game in which players navigate alien planets using reflective […]

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October 9, 2013 Andy Cush

You’re welcome in advance. FullScreenMario is an HTML5 remake of the original Super Mario Bros. game. Not only does it let you play through all of the original levels, but there’s a random level generator, and a tool to let you design your own. That’s the hellish landscape I designed above. Poor Mario. First seen […]

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September 26, 2013 Michael Rougeau

ANIMAL’s Game Plan feature asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke to independent developer Neven Mrgan about Blackbar, an indie iOS game in which players fill in the blanks of communications censored by an overbearing government. Blackbar is not a deceptively […]

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September 13, 2013 Andy Cush

From the guy who brought you superhero post-punks like Superman Morrissey and Batman Ian Curtis comes Smells Like Hadouken!, a series of prints that, for whatever reason, reimagines grunge-era rockers as characters from the classic fighting game Street Fighter. Seeing Billy Corgan as Dahlsim justifies the entire bizarre concept. […]

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September 12, 2013 Michael Rougeau

ANIMAL’s new feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke to Steve Gaynor of The Fullbright Company about Gone Home, an indie PC game that’s earned nearly universal acclaim for its nuanced storytelling and atmosphere. It’s […]

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August 28, 2013 Andy Cush

In AdverturOS, a forthcoming game currently funding on Indiegogo, you literally play through your own hard drive. What does that mean? Folders become rooms, files become treasures, enemies, and other non-player characters. The further you play through the game, the deeper you travel into your drive’s file tree structure. That is to say, level one will be […]

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August 22, 2013 Michael Rougeau

Edward Snowden: traitor to his country, true American hero, or video game protagonist? Pick two out of three. The man who blew the whistle on the NSA is no longer holed up in a Russian airport terminal, washing his hair in the sinks of public restrooms with travel-sized bottles of shampoo. Now he’s the star […]

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August 9, 2013 Marie Calloway

Yesterday, we briefly posted about project Boob Jam, a coding marathon event and ongoing project to address breasts in video game culture. Since then, we spoke with project creator Jenn Frank who wanted to clear up some of misconceptions as well as errors and misinformation in the recent BBC article we used as reference. In this interview, Frank […]

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