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Making Glitchhikers, A Short Drive On A Long Road Posted on by Michael Rougeau in Art&Culture&Features&News&Takeover
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Making Intimate, Infinite — A ‘Willful Mistranslation’ Of A Borges Short Story Posted on by Michael Rougeau in Art&Culture&Features&News&Takeover
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Making “With Those We Love Alive,” A Game That Leaves Its Mark On You Posted on by Michael Rougeau in Art&Culture&Features&News&Takeover
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Making Star Court, A Choose-Your-Own-Adventure In An Absurd Sci-Fi Courtroom Posted on by Michael Rougeau in Art&Culture&Features&News&Takeover
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Making ‘Music of the Spheres,’ A Puzzle Game That Strives For Godliness Posted on by Michael Rougeau in Art&Culture&Features&News&Takeover
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Making ‘Neverending Nightmares,’ A Gruesome Game Glimpsing At One Person’s Depression Posted on by Michael Rougeau in Art&Culture&Features&News&Takeover
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Making ‘Lifeless Planet,’ A Sci-Fi Game Without A Space Marine In Sight Posted on by Michael Rougeau in Art&Culture&Features
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Making ‘Slam City Oracles,’ A Dancey Game Where Women Tear Down The World Posted on by Michael Rougeau in Art&Culture&Features&News
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Making ‘Valiant Hearts,’ A War Game Without Any Guns Posted on by Michael Rougeau in Art&Culture&Features&News&Takeover
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Making ‘Sunburn,’ A Whimsical Game About Dying Among Friends Posted on by Michael Rougeau in Art&Culture&Features&News&Takeover