X
November 11, 2014 Aymann Ismail

ANIMAL showcases a different street artist regularly in our feature, Scratching the Surface. This week, we profile Brandon Sines and his mysterious alter ego Frank Ape. Frank Ape is his signature character, and can be seen all around the city in the form of stickers, wheat-pasted posters, or spray paint on walls. Name/Alias: Brandon Sines […]

Read More…

November 10, 2014 Rhett Jones

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week Birch Cooper discusses his modular sound modules built while he was a resident at Eyebeam. I’d like to try to use this notebook about my recent modular synth work to illustrate the interconnected, fractal nature of all […]

Read More…

October 30, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Hamish Todd about Music of the Spheres, a game inspired by Islamic art and viruses, which have only one thing in common: math. “I don’t […]

Read More…

October 27, 2014 Rhett Jones

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week Sean Capone discusses the evolution of Sunshine/New Paintings, his commission to beautify a luxury hospitality environment and the perils of being self-employed. I thought it would be interesting to look back and sort out what I […]

Read More…

October 17, 2014 Aymann Ismail

World-traveling street art duo The Yok and Sheryo have completed painting a new piece on our former sugar-Mother’s “Dude” billboard that sits above ANIMAL’s Pub(lic) Art project. Check out our studio visit and Artist’s Notebook feature with the Yok & Sheryo. Watch the video above to see them in action. (Video: The Yok & Aymann Ismail/ANIMALNewYork) […]

Read More…

October 16, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Matt Gilgenbach of Infinitap Games about Neverending Nightmares, a game that conveys the horrors of one developer’s struggles with mental illness. Depression is becoming a […]

Read More…

October 14, 2014 Marina Galperina

“I’m interested in expanding my ability to ‘see’ the composition of reality,” Brenna Murphy tells ANIMAL. “I think ‘reality’ includes physical and virtual space, and the two are totally intertwined.” Murphy’s “skyface~TerraceDomain” opens at Brooklyn’s American Medium gallery on October 16th, and unlike her previous solo exhibitions that focused on a physical sculptural installation, this one is different. “With this show,” she says, “I’m […]

Read More…

October 2, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with David Board of Stage 2 Studios about Lifeless Planet, a game that draws equally from Mario and The Twilight Zone. David Board watched a lot of pulpy, […]

Read More…

September 29, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, newly Brooklyn-based artist Scott Gelber talks about his videos “Image 02” 003 and “Image 03” 004 inspired by skeuomorphism and the original “broken image icon.” The videos feature music by Zac Traeger and Arjun Ram Srivatsa.  Lately, I’ve been thinking a […]

Read More…

September 22, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, Chicago-based artist Sam Rolfes talks about his typeface/word world building series, which recalls monolithic islands, bathroom lighter tags and 3D scans of his childhood home. Rather than manipulating the kind of polychrome, malformed figure I normally obsess […]

Read More…