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September 29, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, newly Brooklyn-based artist Scott Gelber talks about his videos “Image 02” 003 and “Image 03” 004 inspired by skeuomorphism and the original “broken image icon.” The videos feature music by Zac Traeger and Arjun Ram Srivatsa.  Lately, I’ve been thinking a […]

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September 22, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, Chicago-based artist Sam Rolfes talks about his typeface/word world building series, which recalls monolithic islands, bathroom lighter tags and 3D scans of his childhood home. Rather than manipulating the kind of polychrome, malformed figure I normally obsess […]

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September 18, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Jane Friedhoff about Slam City Oracles, a colorful game with a strong message. Being a woman is hard, but “being a woman in game […]

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September 9, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, New York-based choreographer, performance artist and rising star Rebecca Patek talks about “ineter(a)nal f/ear” — her theater performance which exposes the psychopathology of rape, trauma and shame with parody and satire, as Patek and her co-performer Sam […]

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September 4, 2014 Rhett Jones

Jonas Lund‘s exhibit “Studio Practice” opens in Amsterdam this week, but none of the work is “finished” yet. Instead of making a bunch of stuff and hanging it in a clean white cube, Lund has hired other artists to follow his 300-page guidebook. They’re making objects in the gallery under constant live-streaming surveillance. As each work is completed, a respected fourteen-person panel […]

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Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Ubisoft Montpellier’s Paul Tumelaire and Yoan Fanise about Valiant Hearts: The Great War, an honest game about World War I. Valiant Hearts: The Great […]

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August 21, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Toni Pizza, Diego Garcia and Aaron Freedman about Sunburn, an adorable game about a crew of astronauts determined to die in a blaze of […]

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August 18, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, artist and comedian Sean Joseph Patrick Carney talks about making Experimental Aioli, seven signature aioli flavors paying tribute to a New York individual or institution of cultural influence including Bill de Blasio, Action Bronson and Matthew Barney for a performance installation […]

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August 7, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Jakub Juszczak of Apertureless about Prisoned, a game in which he explores his own depression through a mix of real and fictional events. Prisoned […]

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August 4, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, we’re excited to premiere the trailer for “Pig Movie” by sound artist Kate Levitt and video artist Miles Pflanz. The film was written by the prisoners of the Lincoln Correctional Facility.  In spring of 2014, we were […]

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