X
June 9, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, artist Wil Murray talks about his labor-intensive installation in Toronto and painting by obscuring photographs. In 2011, Maxime Ballesteros came by my studio in Berlin. I’d asked him to photograph my work for some fly-by-night […]

Read More…

June 5, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Henry Smith of Sleeping Beast Games about Spaceteam, an iOS game in which friends cooperate with one another to operate a ludicrous spacecraft. Too […]

Read More…

June 2, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, Oakland-based artist Monica Canilao talks about her installation TOMB inspired by death, change and rebirth, created for the Resonance Show at The Headscapes warehouse in Long Island City. I came to New York for a month to build […]

Read More…

May 27, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, artist Alex McLeod talks about his digital work inspired by an interesting ceiling and unsatisfaction. I was commuting to teach at Guelph University twice a week last term and would spend hours in the coach terminal. […]

Read More…

May 22, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Ken Wong of London-based digital design firm ustwo about Monument Valley, an iOS and Android game inspired by books, music videos and M.C. Escher. […]

Read More…

May 12, 2014 Marina Galperina

Ekaterinburg-based artist Tima Radya’s installations have always stood out — from his fiery wall pieces referencing literature, to his “YOU WERE FUCKED” billboard installed after the “re-election” of Putin, to his sculpture pyramid of riot shields installed with a crew dressed as police agents. It’s no wonder that a few art objects that he is currently offering on his website for donations are […]

Read More…

May 8, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Francesco Lanciai and Sebastiano Morando—together Atrax Games—about Sym, an intricate little game that explores its creators’ multi-faceted personalities. Sym eventually asks you to make a […]

Read More…

May 5, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, Lebanon-born Brooklyn-based artist Ramsey Nasser talks about his Arabic programming language artwork قلب . Arabic programming languages with the honest goal of bringing coding to a non-Latin culture have been attempted in the past, but have failed without […]

Read More…

April 28, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, Brooklyn and web-based performance artist and playwright Ann Hirsch speaks candidly about Twelve, a digital media piece inspired by her cybersexual preteen relationship with an older man, which was turned into an app and censored by Apple for […]

Read More…

April 21, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, Brooklyn-based artist Am Schmidt talks about Fierce (Untitled), an endurance performance where she wore Abercrombie & Fitch graphic shirts and Fierce cologne every day for one year inspired by Tehching Hsieh’s One Year Performance, Sincerity by R. Jay Magill […]

Read More…