Category: Art
World-traveling street art duo The Yok and Sheryo have completed painting a new piece on our former sugar-Mother’s “Dude” billboard that sits above ANIMAL’s Pub(lic) Art project. Check out our studio visit and Artist’s Notebook feature with the Yok & Sheryo. Watch the video above to see them in action. (Video: The Yok & Aymann Ismail/ANIMALNewYork) […]
ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Matt Gilgenbach of Infinitap Games about Neverending Nightmares, a game that conveys the horrors of one developer’s struggles with mental illness. Depression is becoming a […]
“I’m interested in expanding my ability to ‘see’ the composition of reality,” Brenna Murphy tells ANIMAL. “I think ‘reality’ includes physical and virtual space, and the two are totally intertwined.” Murphy’s “skyface~TerraceDomain” opens at Brooklyn’s American Medium gallery on October 16th, and unlike her previous solo exhibitions that focused on a physical sculptural installation, this one is different. “With this show,” she says, “I’m […]
ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with David Board of Stage 2 Studios about Lifeless Planet, a game that draws equally from Mario and The Twilight Zone. David Board watched a lot of pulpy, […]
ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, newly Brooklyn-based artist Scott Gelber talks about his videos “Image 02” 003 and “Image 03” 004 inspired by skeuomorphism and the original “broken image icon.” The videos feature music by Zac Traeger and Arjun Ram Srivatsa. Lately, I’ve been thinking a […]
ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, Chicago-based artist Sam Rolfes talks about his typeface/word world building series, which recalls monolithic islands, bathroom lighter tags and 3D scans of his childhood home. Rather than manipulating the kind of polychrome, malformed figure I normally obsess […]
ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Jane Friedhoff about Slam City Oracles, a colorful game with a strong message. Being a woman is hard, but “being a woman in game […]
ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, New York-based choreographer, performance artist and rising star Rebecca Patek talks about “ineter(a)nal f/ear” — her theater performance which exposes the psychopathology of rape, trauma and shame with parody and satire, as Patek and her co-performer Sam […]
Jonas Lund‘s exhibit “Studio Practice” opens in Amsterdam this week, but none of the work is “finished” yet. Instead of making a bunch of stuff and hanging it in a clean white cube, Lund has hired other artists to follow his 300-page guidebook. They’re making objects in the gallery under constant live-streaming surveillance. As each work is completed, a respected fourteen-person panel […]
ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Ubisoft Montpellier’s Paul Tumelaire and Yoan Fanise about Valiant Hearts: The Great War, an honest game about World War I. Valiant Hearts: The Great […]