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April 18, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Dylan Carter about ALZ, a simple and brief game that accurately conveys something tragic and terrifying. You go for a walk and suddenly have […]

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April 14, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, Brooklyn-based artist Rhett Jones talks about his feature film The Villains inspired by Jean-Luc Godard’s La Chinoise, Marshall McLuhan and the proliferation of DIY new media. He also premieres the project’s next stage as a Search Engine Generated Artwork […]

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April 7, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Brooklyn-based artist Clement Valla talks about a new series of images and sculptures based on explorations of archeological, archival and digital junk piles. His solo show “Surface Survey” opens at TRANSFER Gallery on April 19th. After my […]

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April 3, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Aran Koning about Please Be Nice 🙁, a game that demonstrates exactly why we can’t have nice things. The creator of Please Be Nice […]

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March 31, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Ekaterinburg-based urban intervention and street artist Tima Radya talks about Figure #2: Game — a giant, dynamic sculpture welded from steel, lifted by cranes and exploding with two billion ruble bills. (Translated from Russian.) I wanted to show the project […]

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March 26, 2014 Michael Rougeau

I’ve played wizard chess against a demon king. I’ve had space ship battles that rival Star Wars. I’ve “sat” in a virtual movie theater with my actual butt planted firmly in a chair in a back room at a technology conference. I’ve even ascended Game of Thrones’ towering wall—and fallen down the other side. I’ve […]

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March 24, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Hudson, NY-based artist Parker Shipp shares a vast collection of notes about her sculpture HUSK, inspired by natural disasters, ubi sunt, Japanese Gutai and the Neolithic sculptures of Nevalı Çori and Göbekli Tepe. HUSK is currently on view […]

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March 20, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Shelly Alon about Olav & the Lute, a game about gods and a magic musical instrument. Shelly Alon is a man. He lived the […]

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March 17, 2014 Bucky Turco

Friday night, two graffiti artists entered the Jerome Yard in the Bronx and painted a subway car. Again. They were VEW and CETE, the same duo responsible for the “Spy vs Spy” graffiti on the R and others. This time, they bombed a B train. VEW put up his crew “GI” and CETE painted his name. There was the […]

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Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Kate Wilson, talks about the Swiss and celestial inspirations of her Geometric Mechanics series for WAG — “a mini 3-dimensional, single room gallery that fits into people’s pocket.” In 2012, I began working on a series of drawings inspired by […]

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