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September 4, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Ubisoft Montpellier’s Paul Tumelaire and Yoan Fanise about Valiant Hearts: The Great War, an honest game about World War I. Valiant Hearts: The Great […]

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August 21, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Toni Pizza, Diego Garcia and Aaron Freedman about Sunburn, an adorable game about a crew of astronauts determined to die in a blaze of […]

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August 18, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, artist and comedian Sean Joseph Patrick Carney talks about making Experimental Aioli, seven signature aioli flavors paying tribute to a New York individual or institution of cultural influence including Bill de Blasio, Action Bronson and Matthew Barney for a performance installation […]

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August 7, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Jakub Juszczak of Apertureless about Prisoned, a game in which he explores his own depression through a mix of real and fictional events. Prisoned […]

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August 4, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, we’re excited to premiere the trailer for “Pig Movie” by sound artist Kate Levitt and video artist Miles Pflanz. The film was written by the prisoners of the Lincoln Correctional Facility.  In spring of 2014, we were […]

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July 28, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, artist Lucas Ajemian talks about his installation “Analog dispersion piece / to be named upon dissemination, if / to scatter a parse to scale / inaccessible volume and phase out of order / descendant / aspirational […]

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July 24, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Ziba Scott of Popcannibal about Elegy for a Dead World, a game in which players concoct their own stories about long-gone civilizations. Ziba Scott’s […]

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July 21, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, Shanghai-based artist Kim Laughton talks about his digital work The Physical Possibility Of An Eggplant, inspired by “a bruised white aubergine sitting on a black marble windowsill.” I usually look for inspiration in the world around me. In this […]

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July 14, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, Leah Schrager talks about the origins of her infamous performance project Naked Therapy, as well as German expressionist dance choreography, erotic photos and WordPress themes. Naked Therapy started as a proposal to the world on the […]

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July 10, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with David OReilly about Mountain, a game in which you watch nature express itself. If god exists, he or she doesn’t give a shit about you […]

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