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November 13, 2014 Michael Rougeau

Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, ANIMAL spoke with Anna Anthropy about Star Court, a sci-fi text adventure with countless branching paths. There was a time when text adventures were the most popular kind of video […]

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October 2, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with David Board of Stage 2 Studios about Lifeless Planet, a game that draws equally from Mario and The Twilight Zone. David Board watched a lot of pulpy, […]

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September 18, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Jane Friedhoff about Slam City Oracles, a colorful game with a strong message. Being a woman is hard, but “being a woman in game […]

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August 21, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Toni Pizza, Diego Garcia and Aaron Freedman about Sunburn, an adorable game about a crew of astronauts determined to die in a blaze of […]

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June 27, 2014 Sophie Weiner

Future Unfolding is a new game from Berlin’s Spaces Of Play studio, the people behind Spirits among others. The game is an impressionistic exploration of natural surroundings, based on the landscape designers Mattias Ljungström and Marek Plichta grew up around in rural Sweden and Poland. The preview promises vivid colors and sound-interactive environments with sublime, shifting music. Future Unfolding is […]

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June 26, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Michael Molinari of Studio Bean about Choice Chamber, a game that gets broadcast online to live viewers who can influence events. Not every game […]

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June 3, 2014 Sophie Weiner

Deep City 2030 is an independent video game coming in 2015 in which players will face a challenge unlike any other: saving our planet’s future. But this is no tree hugger shit. The game is essentially Sim City in reverse. You begin in a post-Apocalyptic world with a city half-destroyed by pollution and excess. Energy […]

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May 15, 2014 Andy Cush

Every year, My Famicase Exhibition asks artist and designers to imagine Nintendo Entertainment System games that never were, then create the cartridge art for those games. This year’s entries are absolutely gorgeous, and many sound like games you’d actually want to play. In Children, by Cory Schmitz, kids of the future run amok because their parents are addicted to […]

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May 9, 2014 Andy Cush

Recently, developers at the New York Public Library dipped into the institution’s vast archive of historical maps and converted a tract of uptown Manhattan land into a Minecraft world. The video above shows Fort Washington — near 160th Street and the Hudson River — as it looked in 1860, according to the vintage contour map […]

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May 1, 2014 Andy Cush

Rock-paper-scissors: game of chance or game of skill?  Conventional wisdom says the former, but a team of researchers from China’s Zhejiang University found it’s possible to apply strategy to the classic schoolyard game. After studying 300 games of rock-paper-scissors with 360 participants, the team discovered a few truisms about the way the game is ordinarily played. […]

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