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February 13, 2014 Andy Cush

Nothing to Hide, an HTML5 game released yesterday to commemorate The Day We Fight Back, flips the usual surveillance paradigm on its head. In its George Saunders-ian universe, spying is so normalized that the state will kill you off stepping outside the range of a surveillance camera even for a second. As a teenage runaway, you’re […]

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Michael Rougeau

ANIMAL’s Game Plan feature asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Chris Cornell of Paper Dino about Save the Date, a fourth wall-breaking dating game that gets stranger every time you play it. There is […]

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February 5, 2014 Marina Galperina

Here’s a sexy little luge video from The Canadian Institute of Diversity and Inclusion in response to Russia’s insane “anti-gay propaganda” laws which persecute LGBT nationwide, deny their right to exist and inspire violent homophobic attacks. “The games have always been a little gay… let’s fight to keep it that way,” the TV ad reads. Yes. […]

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February 3, 2014 Andy Cush

Geoffrey Guterl created a hack that allows him to control an XBox 360 with a MIDI keyboard. In the video above, he demonstrates, playing Tekken — and handily defeating his online opponent! — while playing piano. As you might expect, the music produced isn’t exactly Chopin;  the limited controls and repetitive nature of gameplay make for a […]

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January 28, 2014 Andy Cush

Some games go to painstaking lengths to make their environments believable: fake products get integrated marketing campaigns, side characters wear realistically put-together outfits, original art hangs on the walls of houses. The Video Game Art Archive Tumblr focuses on the latter, compiling the stuff that’s hanging on walls in classic games like Castlevania, Legend of Zelda: […]

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January 16, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Christopher Johnson about Moirai, a game that lets players unknowingly judge one another for making a difficult decision. Christopher Johnson saw a play that […]

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January 3, 2014 Andy Cush

Angelina was just like any other entrant in the most recent Ludlum Dare–a regular “game jam” in which contestants develop video games over a 24-hour period. She took the competition’s theme– “You Only Get One” –as a jumping off point, choosing her game’s setting, colors, and music based on the idea of “one” and related […]

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January 2, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with David Carson and Nate Cepis about Proust, a social game developed by Mother, ANIMAL’s parent company. There’s something irresistible about a game of “fuck, […]

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October 10, 2013 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Nicolò Tedeschi and Pietro Riva from Italian indie studio Santa Ragione about MirrorMoon EP, a dreamy PC game in which players navigate alien planets using reflective […]

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October 9, 2013 Andy Cush

You’re welcome in advance. FullScreenMario is an HTML5 remake of the original Super Mario Bros. game. Not only does it let you play through all of the original levels, but there’s a random level generator, and a tool to let you design your own. That’s the hellish landscape I designed above. Poor Mario. First seen […]

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