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September 26, 2013 Michael Rougeau

ANIMAL’s Game Plan feature asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke to independent developer Neven Mrgan about Blackbar, an indie iOS game in which players fill in the blanks of communications censored by an overbearing government. Blackbar is not a deceptively […]

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September 12, 2013 Michael Rougeau

ANIMAL’s new feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke to Steve Gaynor of The Fullbright Company about Gone Home, an indie PC game that’s earned nearly universal acclaim for its nuanced storytelling and atmosphere. It’s […]

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August 22, 2013 Michael Rougeau

Edward Snowden: traitor to his country, true American hero, or video game protagonist? Pick two out of three. The man who blew the whistle on the NSA is no longer holed up in a Russian airport terminal, washing his hair in the sinks of public restrooms with travel-sized bottles of shampoo. Now he’s the star […]

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August 8, 2013 Andy Cush

This should be fun: Pixelate, an art-piece-cum-arcade game that’s billed as a “showdown to see who can eat the most food in the correct order” by its creators. Not virtual food, though–real food like bananas, kiwis and strawberries, really ingested by the players. How does it work? Foods have particular electrical resistances, so using a specially designed fork […]

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July 3, 2013 Andy Cush

You say you can’t wait for all those barbecues and rooftop parties and Usher-curated fireworks happening on the 4th of July, but really, you’re going to be on the computer. And if you’re going to be on the computer on such a beautiful, patriotic day, you pathetic, lonely loser, you might as well be playing a beautifully […]

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Andy Cush

“Responsive Web Design” refers to the idea that a website should look as good on any one platform as it does on any other. See how, when you resize this window, the top image gets a little bigger and smaller with it? That’s responsive web design (RWD). It makes sense–you want your website to make […]

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July 1, 2013 Marina Galperina

Please quit yanking your joystick and give a round of applause to the newest batch of video game alumni, now  dubbed “art” by the Museum of Modern Art’s Architecture and Design department senior curator Paola Antonelli! Joining, are the newly MoMA-acquired… Magnavox Odyssey (1972) Pong (1972) Space Invaders (1978) Asteroids (1979) Tempest (1981) Yar’s Revenge (1982) Minecraft […]

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June 21, 2013 Andy Cush

To comment on the ways women characters are portrayed in video games, which, in case you’ve been living under a rock, is not often very good, 8-bit artist Jude Buffum created this striking series of pieces. In each, a female character from a classic game is portrayed as a sex worker on one of those […]

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June 14, 2013 Andy Cush

Chances are, you use Emojis at least as often as actual speech when you want to communicate something human and true to the people you hold closest. So why not just get on with it and become one? The Singumojilarity is upon us, people, and it’s happening right here. Seriously, though, Wemoji is a fun […]

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June 3, 2013 Andy Cush

Will Love Tear Us Apart?, a web game based on the Joy Division classic of the same name, really sucks. Goals are ill-defined, controls are constantly changing, and your reward for completing a stage is usually just a mysterious, unexplained cutscene. One level requires only that you sit and do nothing for a while in order […]

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