March 13, 2013 Marina Galperina

“I wanted to create a game that touched infinity,” Jonathan Minard explains. We’re in the dark lower level of 319 Scholes at the opening Art Hack Day: God Mode. To his right, bio-glitch artists in lab-coats explain How to be Anonymous in the Age of the DNA Surveillance. Behind him, visitors wave their arms, commanding mountains to morph […]

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