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February 28, 2014 Sophie Weiner

The independent video game art collective Babycastles are known for their playfully absurd taste in underground games and their seriousness about video games as an art form. Over the last few years, they’ve risen from their birthplace in the basement of the old Silent Barn to infiltrate respected art establishments around the world. And on March […]

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February 27, 2014 Michael Rougeau

ANIMAL’s Game Plan feature asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Evan Kice about The White Cane, a game about memory in which the protagonist’s thoughts give shape to the environment. The White Cane is a game about […]

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February 25, 2014 Andy Cush

Anyone can be Pollock or de Kooning with Action Painting Pro, a game that has you create large-scale abstract expressionist works by navigating your artist-character through obstacles, collecting money, inspiration, and health. Here’s a clip of the gameplay. The painting you create is determined by the character’s movements, so each game generates a new work. […]

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February 13, 2014 Michael Rougeau

ANIMAL’s Game Plan feature asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Chris Cornell of Paper Dino about Save the Date, a fourth wall-breaking dating game that gets stranger every time you play it. There is […]

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February 3, 2014 Andy Cush

Geoffrey Guterl created a hack that allows him to control an XBox 360 with a MIDI keyboard. In the video above, he demonstrates, playing Tekken — and handily defeating his online opponent! — while playing piano. As you might expect, the music produced isn’t exactly Chopin;  the limited controls and repetitive nature of gameplay make for a […]

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January 31, 2014 Samer Kalaf

When it comes to sports video games today, none is more recognizable than the Madden series. The gameplay of recent versions looks like an actual NFL game, but it wasn’t always like that. Technology has come a long way since 1988. The Museum of Moving Image in Astoria recognized Madden’s progress over a quarter-century with […]

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January 30, 2014 Michael Rougeau

ANIMAL’s Game Plan feature asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Kent Hudson of one-man studio Orthogonal Games about The Novelist, a thoughtful game in which players must find a balance between one character’s career and his […]

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January 28, 2014 Marina Galperina

“Video games exhibits kind of suck if you can’t actually play the games. That’s core to putting them in a show,” Associate Curator of Digital Media Jason Eppink tells ANIMAL. All of the “Indie Essentials: 25 Must-Play Video Games,” now on view at the Museum of the Moving Image, are playable and we played most of them, before dashing […]

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Andy Cush

Some games go to painstaking lengths to make their environments believable: fake products get integrated marketing campaigns, side characters wear realistically put-together outfits, original art hangs on the walls of houses. The Video Game Art Archive Tumblr focuses on the latter, compiling the stuff that’s hanging on walls in classic games like Castlevania, Legend of Zelda: […]

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January 17, 2014 Marina Galperina

It was the first successful “internet addiction” manslaughter defense: An infant starved to death in South Korea, because her parents neglected her to play Prius Online at internet cafes. The fantasy multi-player game’s “rich and immersive emotional experiences” had more to offer. Valerie Veatch’s documentary Love Child  사이버 사랑 explores the increasingly immersive technological environments of South Korea — “the world’s most wired nation” — virtual, […]

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