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April 23, 2014 Andy Cush

Clear your schedule for the next week. Here’s Flappy48, a web game that takes Flappy Bird and 2048 and mashes them into one soul-crushing nightmare. Gameplay is just like Flappy Bird, except instead of getting points for clearing obstacles, you have to mash your little flying ‘2’ into other numbered blocks, 2048 style. Play at […]

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March 21, 2014 Marina Galperina

While the 8-bit “pick your perspective” RIOT game for iOS and Android is still being developed, the updates are getting surreal. What is RIOT about? As the economical crisis advances, the discontent of an entire population cannot help but outburst in Riots, where the sounds of many voices get heard at once… What is that triggers such a strife? […]

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March 20, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Shelly Alon about Olav & the Lute, a game about gods and a magic musical instrument. Shelly Alon is a man. He lived the […]

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March 17, 2014 Andy Cush

If you want to to get in on the Flappy Bird clone craze but lack the skills to build a proper game, try build-a-bird, a Tumblr-based web app that lets you choose a set of images with which to recreate the notoriously difficult game. Above, my Twitter avatar navigates a hideous landscape filled with Guy […]

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March 14, 2014 Andy Cush

A god game where you drive trucks with ghosts while stranded on an island. A simulation game where you plop down fish to create a sprawling industry. An FPS where you wander around a world without the government to unlock achievements. All are video game ideas generated by this random generator, and soon, they could become actual […]

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March 6, 2014 Andy Cush

Christopher Mitchell, a computer science PhD student, is making it his quest to build a 1:1 scale model of Manhattan in Minecraft. So far, he’s only been able to replicate landmarks using models from Google’s 3D Warehouse and the U.S. Geological Survey, but eventually, he’d like to make a software copy of every single structure on the […]

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March 5, 2014 Andy Cush

The premise of Mini Metro seems simple enough: design and build a subway system that will shuttle the citizens of your imaginary utopia from point A to point B in as safe and efficient a manner as possible. But then your population starts to skyrocket, and you don’t have enough train cars to keep up, […]

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February 25, 2014 Andy Cush

Anyone can be Pollock or de Kooning with Action Painting Pro, a game that has you create large-scale abstract expressionist works by navigating your artist-character through obstacles, collecting money, inspiration, and health. Here’s a clip of the gameplay. The painting you create is determined by the character’s movements, so each game generates a new work. […]

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February 24, 2014 Andy Cush

Tokyo Tune Train, an awkwardly named new browser game from music hacker extraordinaire Paul Lamere, asks you to navigate a “Snake”-style path while listening to a song of your choice. If you stay on track, the song plays through, but as you screw up, it skips and glitches, with measures happening in the wrong order […]

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February 14, 2014 Andy Cush

Inspired by these illustrations, the game developer Cocoalasca created Sesame Street Fighter, a delightful HTML5 game that mashes up, yes, Sesame Street and Street Fighter. You play as one of several character amalgamations, including Bert/Ryu, Ernie/Ken, and my personal favorite, Oscar/Blanca, beating up your opponent by being the first to correctly type a series of difficult words. Learning and violence! Fittingly, the […]

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