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December 4, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Porpentine about With Those We Love Alive, a text-based browser game about love, power and an alien empress. With Those We Love Alive opens on […]

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July 30, 2014 Sophie Weiner

In Prisoned, a new interactive narrative by German game developer Jakub Juszczak, you are a girl named Judy who is battling depression as she becomes an adult. The world of the game is both an escape and a trap; wandering through a stark landscape you are faced with bleak emotions and loneliness. Indie Statik described the uneasy familiarity […]

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July 9, 2014 Sophie Weiner

Super Pixel Quest is an interactive webcomic by French writer and artist Emmanuel Espinasse. The designs lets you travel with the jittery central character as you read his story, opening up your browser in unexpected directions as he crawls and climbs this way through a creepy castle while avoiding a troublesome goblin’s constant traps. Don’t worry […]

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June 5, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Henry Smith of Sleeping Beast Games about Spaceteam, an iOS game in which friends cooperate with one another to operate a ludicrous spacecraft. Too […]

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June 3, 2014 Sophie Weiner

Deep City 2030 is an independent video game coming in 2015 in which players will face a challenge unlike any other: saving our planet’s future. But this is no tree hugger shit. The game is essentially Sim City in reverse. You begin in a post-Apocalyptic world with a city half-destroyed by pollution and excess. Energy […]

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May 22, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Ken Wong of London-based digital design firm ustwo about Monument Valley, an iOS and Android game inspired by books, music videos and M.C. Escher. […]

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May 8, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Francesco Lanciai and Sebastiano Morando—together Atrax Games—about Sym, an intricate little game that explores its creators’ multi-faceted personalities. Sym eventually asks you to make a […]

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April 18, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Dylan Carter about ALZ, a simple and brief game that accurately conveys something tragic and terrifying. You go for a walk and suddenly have […]

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April 3, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Aran Koning about Please Be Nice 🙁, a game that demonstrates exactly why we can’t have nice things. The creator of Please Be Nice […]

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March 20, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Shelly Alon about Olav & the Lute, a game about gods and a magic musical instrument. Shelly Alon is a man. He lived the […]

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