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June 16, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, Seattle-based artist Sean Pearson talks about the road, nightmares and his piece “I don’t know where he came from or why.” I’m usually inspired by daydreaming, especially during something exciting, like being on the road. This is how […]

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June 13, 2014 Michael Rougeau

“The future is now,” video games companies want us to believe. But if “now” is just the present, shouldn’t the real future be more impressive than Xboxes and PlayStations and Wiis? During Los Angeles’s annual Electronic Entertainment Expo, Echo Park gallery iam8bit launched an exhibition exploring “The Future of Gaming,” as illuminated by some of the […]

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June 11, 2014 Marina Galperina

“I don’t even think it’s a crime,” TRAP tells ANIMAL, walking through his home-borough of Queens. He is confident, casual, as if he isn’t about to catch a tag on the underside of the bridge in broad daylight. Since 1979, he’s been spray painting New York City streets, evolving his unique handstyle and perfecting his […]

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June 9, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, artist Wil Murray talks about his labor-intensive installation in Toronto and painting by obscuring photographs. In 2011, Maxime Ballesteros came by my studio in Berlin. I’d asked him to photograph my work for some fly-by-night […]

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June 5, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Henry Smith of Sleeping Beast Games about Spaceteam, an iOS game in which friends cooperate with one another to operate a ludicrous spacecraft. Too […]

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June 2, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, Oakland-based artist Monica Canilao talks about her installation TOMB inspired by death, change and rebirth, created for the Resonance Show at The Headscapes warehouse in Long Island City. I came to New York for a month to build […]

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May 27, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, artist Alex McLeod talks about his digital work inspired by an interesting ceiling and unsatisfaction. I was commuting to teach at Guelph University twice a week last term and would spend hours in the coach terminal. […]

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May 22, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Ken Wong of London-based digital design firm ustwo about Monument Valley, an iOS and Android game inspired by books, music videos and M.C. Escher. […]

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May 12, 2014 Marina Galperina

Ekaterinburg-based artist Tima Radya’s installations have always stood out — from his fiery wall pieces referencing literature, to his “YOU WERE FUCKED” billboard installed after the “re-election” of Putin, to his sculpture pyramid of riot shields installed with a crew dressed as police agents. It’s no wonder that a few art objects that he is currently offering on his website for donations are […]

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May 8, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Francesco Lanciai and Sebastiano Morando—together Atrax Games—about Sym, an intricate little game that explores its creators’ multi-faceted personalities. Sym eventually asks you to make a […]

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