Category: Art
ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, Lebanon-born Brooklyn-based artist Ramsey Nasser talks about his Arabic programming language artwork قلب . Arabic programming languages with the honest goal of bringing coding to a non-Latin culture have been attempted in the past, but have failed without […]
ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, Brooklyn and web-based performance artist and playwright Ann Hirsch speaks candidly about Twelve, a digital media piece inspired by her cybersexual preteen relationship with an older man, which was turned into an app and censored by Apple for […]
ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, Brooklyn-based artist Am Schmidt talks about Fierce (Untitled), an endurance performance where she wore Abercrombie & Fitch graphic shirts and Fierce cologne every day for one year inspired by Tehching Hsieh’s One Year Performance, Sincerity by R. Jay Magill […]
ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Dylan Carter about ALZ, a simple and brief game that accurately conveys something tragic and terrifying. You go for a walk and suddenly have […]
ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, Brooklyn-based artist Rhett Jones talks about his feature film The Villains inspired by Jean-Luc Godard’s La Chinoise, Marshall McLuhan and the proliferation of DIY new media. He also premieres the project’s next stage as a Search Engine Generated Artwork […]
ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Brooklyn-based artist Clement Valla talks about a new series of images and sculptures based on explorations of archeological, archival and digital junk piles. His solo show “Surface Survey” opens at TRANSFER Gallery on April 19th. After my […]
ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Aran Koning about Please Be Nice 🙁, a game that demonstrates exactly why we can’t have nice things. The creator of Please Be Nice […]
ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Ekaterinburg-based urban intervention and street artist Tima Radya talks about Figure #2: Game — a giant, dynamic sculpture welded from steel, lifted by cranes and exploding with two billion ruble bills. (Translated from Russian.) I wanted to show the project […]
I’ve played wizard chess against a demon king. I’ve had space ship battles that rival Star Wars. I’ve “sat” in a virtual movie theater with my actual butt planted firmly in a chair in a back room at a technology conference. I’ve even ascended Game of Thrones’ towering wall—and fallen down the other side. I’ve […]
ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Hudson, NY-based artist Parker Shipp shares a vast collection of notes about her sculpture HUSK, inspired by natural disasters, ubi sunt, Japanese Gutai and the Neolithic sculptures of Nevalı Çori and Göbekli Tepe. HUSK is currently on view […]