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May 8, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Francesco Lanciai and Sebastiano Morando—together Atrax Games—about Sym, an intricate little game that explores its creators’ multi-faceted personalities. Sym eventually asks you to make a […]

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May 5, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, Lebanon-born Brooklyn-based artist Ramsey Nasser talks about his Arabic programming language artwork قلب . Arabic programming languages with the honest goal of bringing coding to a non-Latin culture have been attempted in the past, but have failed without […]

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April 28, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, Brooklyn and web-based performance artist and playwright Ann Hirsch speaks candidly about Twelve, a digital media piece inspired by her cybersexual preteen relationship with an older man, which was turned into an app and censored by Apple for […]

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April 21, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, Brooklyn-based artist Am Schmidt talks about Fierce (Untitled), an endurance performance where she wore Abercrombie & Fitch graphic shirts and Fierce cologne every day for one year inspired by Tehching Hsieh’s One Year Performance, Sincerity by R. Jay Magill […]

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April 18, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Dylan Carter about ALZ, a simple and brief game that accurately conveys something tragic and terrifying. You go for a walk and suddenly have […]

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April 14, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished artwork or project. This week, Brooklyn-based artist Rhett Jones talks about his feature film The Villains inspired by Jean-Luc Godard’s La Chinoise, Marshall McLuhan and the proliferation of DIY new media. He also premieres the project’s next stage as a Search Engine Generated Artwork […]

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April 7, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Brooklyn-based artist Clement Valla talks about a new series of images and sculptures based on explorations of archeological, archival and digital junk piles. His solo show “Surface Survey” opens at TRANSFER Gallery on April 19th. After my […]

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April 3, 2014 Michael Rougeau

ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game. This week, we spoke with Aran Koning about Please Be Nice 🙁, a game that demonstrates exactly why we can’t have nice things. The creator of Please Be Nice […]

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March 31, 2014 Marina Galperina

ANIMAL’s feature Artist’s Notebook asks artists to show us their original “idea sketch” next to a finished piece. This week, Ekaterinburg-based urban intervention and street artist Tima Radya talks about Figure #2: Game — a giant, dynamic sculpture welded from steel, lifted by cranes and exploding with two billion ruble bills. (Translated from Russian.) I wanted to show the project […]

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March 26, 2014 Michael Rougeau

I’ve played wizard chess against a demon king. I’ve had space ship battles that rival Star Wars. I’ve “sat” in a virtual movie theater with my actual butt planted firmly in a chair in a back room at a technology conference. I’ve even ascended Game of Thrones’ towering wall—and fallen down the other side. I’ve […]

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